首页 > 网事如风 > [转贴]让你的地狱火/末日守卫陪伴你1个小时以上
2005
01-20

[转贴]让你的地狱火/末日守卫陪伴你1个小时以上

让你的地狱火/末日守卫陪伴你1个小时以上, http://bbs.ngacn.com/index.php?showtopic=97890

原文:
Extensively tested the Doomguard...

Hi Fellow Warlocks.

I have the doomguard for 3 days now and I'd like to share my experience with you.
First of all a Doomguard can be kept indefinitely.
The longest time I ever had it was 2,5 hours in burning steppes and 1,5 hours in sunken temple instance.

The doomguard is a pain to summon. Usually takes 5-10 high level mobs until it spawns one. Seldom more.
Also lower level mobs like level 30 yetis seem to spawn 1 every 20 kills.

When the doomguard spawns it instantly aggro you and you can cast Curse Of Shadows + Enslave. In That procedure he takes away around 30% of your HP in Damage and you might be crippled as well for some time.

Once you have your doomguard it breaks every 5-10 minutes which is not very bad, because you can instantly banish him for later use and kill the mobs you where on in peace.
After banish breaks cast curse of shadows and enslave him. This time he wont be able to damage you much.
After the thirt time you enslaved him I suggest a 3-in-a-row-banish so his "getting immune to enslave" thingy gets reset.
This way you can keep your doomguard indefinitely.

Ok so much for the enslavement part (which applies 1:1 for the Infernal as well)
Now for the practical use of him. The Doomguard is a very potent Tank/DPS dealer and can be sicken on a larger group of elite mobs.
My DPS counter instantly jumps to 700dps when he attacks and I havent even cast a single spell.
He draws a huge amount of aggro and lets me cast the full arsenal of damage on a mob. Usually i get over 500dps sustained while having a doomguard as pet.
Having a Doomguard is like having a pet that tanks double as good as the voidwalker has double as much damage as the succubus and CC spells that are deadly (cripple and high damage warstomp)
Also the rain of fire he has is usefull and makes 200 damage per sec (my rain of fire does 220 damage) so you get a neat doublerain of fire of 420 dps on every mob in range (while the doomy still holds aggro)

Doomy seems to be way more effective in groups since you have healers who can shield you when doomy breaks. The party was never in danger since I can banish him almost instantly after he breaks.
One drawback is you need to be much more focused than normal and need to monitor your doomy closely so ya can take him back as quick as possible.
A re-ensvale usually takes 35 seconds (1x banish + 1x curse of shadows + 1x enslave)
after every third enslave ya need to banish him for 1.5 minutes so every third enslave takes something less than 2 minutes.
Those times seem to be huge downtimes at first, but compared at the speed you run through Instances filled with elites you safe a lot time with doomy.

I also use it solo when going on farming mobs or collect minerals like thorium. Theres always horde around and people think twice before attacking you.

Its also VERY potent in PvP and makes Rogue/warrior/Hunter/pally fights easy as hell. While crippled they run like snakes and have their attack speed so greatly decreased that they cannot win.
The warstomp adds neat additional damage and interrupts any casters spells.
Remember... as a level 60 warlock I have a difficult time killing the doomguard myself.. tried it a few times and I survive with very low hp left.
So in PvP its like you getting ganked by a player while you fight a level 55 elite mob solo.
I never lost a PvP fight while having doomy out so I guess its a very unfair advatage you have over others.

Overall to say the Doomy is a neat pet but a pain to summon. Often takes 15 minutes to get one out and you have a much harder time to keep him. needs to be focused all the time.
Then you need to kill lots of mobs to sustain shard creation.
My wish would be the enslave time will be increased or the chance it breaks decreased.
The initial summoning pain is already a challenge... try NOT willing a mob for 1 minute :-/

I hope this little report explains some of the questions you might had about doomy.
Heres a neat screenshot of doomy from the perspective of a horde hunter in a PvP Raid:
http://www.wowledgebase.com/gfx/doomguard.jpg

Greets and enjoy your warlock life

Warla

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[转贴]让你的地狱火/末日守卫陪伴你1个小时以上》有 0 条评论

  1. 一风 说:

    翻译:
    Hi,术士们好。

    我现在已经拥有了末日守卫达三天,现在我想把我的经验分享给你们。
    首先,一个末日守卫的占有时间是不确定的。
    我曾经最长一次占有的例子,是在burning steppes达到2.5小时和在sunken temple达到1.5小时。
    末日守卫的召唤是很难的。通常需要5~10个高级别的怪才能把他招出来,有时更多。
    另外,低级别的怪,象30级的怪,那样招一个末日守卫大概需要杀20个……

    当末日守卫招出来以后它立刻对你产生仇恨,你可以用阴影诅咒+奴役。这样,他大概消耗掉你30%的HP,你还会被残废一段时间。

    每次你拥有了你的末日守卫,在不坏的情况下它大约每5~10分钟打破一次,因为你可以马上放逐他,等下再用并且让他杀掉你附近的怪物,直到安全了。
    在放逐打破以后,放阴影诅咒和奴役。这个时候他不会伤你很多血了。
    在第三次奴役以后,我建议用个3-in-a-row-banish,这样他的免疫奴役会被重设。
    这样你就可以再次不确定地控制末日守卫。

    OK。奴役部分就是这些了(也适用于地狱火)

    现在练习使用他吧。末日守卫是个很好的TANK和DPS输出者,可以抵挡一大群精英怪。

    在它攻击的时候,DPS计数器立刻跳到700DPS,而我连个单体魔法也没放。
    他吸大量的仇恨,可以让我全力对怪放魔法。如果有个末日守卫做宠物,通常我的DPS都能在500以上。
    末日守卫是个比VW还好的肉盾,比SM的伤害力还高,魔法也是致命的(残废和高伤害的战争践踏)
    火雨也很有用,200的DPS。(我的火雨也就220DPS)。这样你就有双倍的火雨,420的DPS(当然末日守卫身上还得有仇恨在=。=#)
    末日守卫看起来组队时候更有效,因为组队时候,如果他背叛了,队里的牧师可以给你加盾。队伍不会有危险,因为他背叛后我立刻可以放逐他。
    一个缺点是你需要比平时更注意末日守卫,这样他背叛后可以更快收回他。
    一次重奴役通常需要35秒(1个放逐1个阴影诅咒1个奴役)
    在每三次奴役以后,需要放逐他1.5分钟,这样三次奴役一共需要不少于2分钟。
    一开始看起来这样是浪费很多时间,但是比较起来,带着个末日守卫跑全是精英的副本,实在安全多了。
    我也可以带着它SOLO,当farm怪或者收矿的时候。那里总有部落的人,他们就会在攻击你前思考再三(看起来作者是联盟的——译者注)
    在PVP时也非常有力,和盗贼,战士,猎人,圣骑士打起来都容易多了。当残废以后,他们跑起来象蛇,他们的攻击速度大副降低,这样他们就赢不了了。
    战争践踏也增加额外的伤害,并且打断施法者的吟唱。
    记住件事。。。即使是象我这样的60级术士,也很难独立杀掉个末日守卫,我试了几次,都是只剩一点点血了。
    所以如果在PVP时候叛变。。。就好象在你独立和一个55级精英怪单挑时候被另外个玩家偷袭=。=#
    有了末日守卫以后,我PVP从来没输过一次。所以我猜这对其他人很不公平吧
    总的来说,末日守卫是强,但是召唤太难了……经常需要15分钟以上,控制更难,需要时刻集中注意力。
    希望奴役时间能加长,或者打破奴役的机会少些。。。
    最初的召唤已经是个挑战了。。。
    我希望这段小报告能够帮助你弄到个末日守卫。
    这里有张截图
    http://www.wowledgebase.com/gfx/doomguard.jpg

    原文作者:Warla