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2005
05-13

[转贴] Priest的各種天賦點法與探討, 转自巴哈

這篇文章出自Nurfed公會的討論板中關於Priest的討論串.原文在此
http://www.nurfed.com/phpBB2/viewtopic.php?t=1084
我把它們翻譯成中文.會再附上一篇中英對照,若有謬誤歡迎指正.

---------------本文開始---------------

置頂的這串已經離題了,讓許多人忽略了最初文中關於天賦的討論.另外有許多
(大多?)來這逛的牧師還沒有封頂,仍然以shadow天賦為主升級中.
由於辯論不出個所以然來,在這邊還沒被提及的牧師天賦議題會開很多討論串.我
嘗試把板上所有關於牧師的想法整合成單一討論串做為參考.
這篇文章”只”探討純補血牧師.我很清楚明白shadow系的牧師可以做什麼,我自己
就正在使用shadow系的牧師.然而,對於板上許多(也可以說所有的)效率魔人來
講,dps導向的shadow系終究成不了大事,不管從理論上來看多麼有彈性,靈活.如
果你不光是只想要有贏就好,補血,消除魔法將會需要你100%的法力,回復,與注意
力.簡單講就是如此.
我不會寫出法術與天賦的詳細內容,如果你不清楚它們的話,我建議你可以到這幾
個網站參考.
http://wowvault.ign.com/View.php?view=Tale...ory_select_id=6
http://thottbot.com/?c=Priest

第一部分:背景知識
你大概也已經注意到了,每個天賦系列,不管是牧師或是其他職業,至少都有個令
人眼睛一亮的天賦需要點滿21點或點滿31點才能拿到.既然你只有51點天賦可用,
這些數字非常重要,當點滿了某系21點後會限制你在另外一系點滿31點,而點滿了
某系31點同樣也會限制你去另一系點21點.正因如此,關於兩系之間的天賦選擇辯
論從第5層開始.其他先於第5層的都可以被任何雙修天賦的點法所接受,因為它們
不會影響到同一系要點滿31點的議題.

Holy系21點
-Spirit of Redemption:這不是很值得你在意.它的觸發條件是你掛了才作用.如
果需要點25點可以忽略它,但若要點滿31點的話放棄它有些可惜.
-Divine Fury:我們在討論補血,這天賦看來無關.
-Improved Prayer of Healing:這個天賦遠比第一眼看上去要強.點了兩點天賦
後60級時每用一次PoH(Prayer of Healing)都可以省下200的法力.

Holy系26~30點:
-Master Healer:理論上來說,它可以增加每秒補血率的數值,減少碰到等唱大補
而情況險惡的場面,同時也讓你在pvp時機動性更高.實際上來看,每秒補血率的增
加幾乎和機動範圍沒有關係---在pvp的情況下它的影響非常有限(在pve raid時
可能更有限).反正這天賦不改大補(Greater heal)是個還可以的法術這個事實而
且也只多了0.5秒的機動性.離補血”大師”還差的遠.

Holy系31點:
-Holy Nova: 我們不會去注意傷害輸出的天賦.特別是很糟糕的.

Discipline21點:
-Inner Focus:只要是專門補血雙修天賦都不會略過它.
-Meditation:很強或很弱的爭論.比真正的冥想差多了.

Discipline點26~30點:
-Force of Will:沒錯,又是一個傷害輸出的天賦.

Discipline點31點:
-Divine Spirit:在lv 60時加35點的spirit(差不多每輪多10點法力回復)而且可
以用在隊友身上.這個天賦值得你仔細考慮.這強力的回復工具最主要的缺點是怕
dispell(可以輕意地使某些關鍵東西無效化)和可能放棄某些強力的第4層Holy天賦.

一些其它的爭論:
第4層的Holy天賦:
Improved Flash Heal在pvp時是很強力的工具,而所有當一回事的天賦選擇中都
應該要有Improved Healing.不想要失去Improved Flash Heal差不多是所有放棄
Divine Spirit的人的主要理由.只點3點Improved Healing是另一種解決方式,用
Discipline中的Martyrdom + Focused Casting取代(如果選擇不點Improved
Flash Heal的話一定有點數),但兩種選擇方式都會使你變成較差勁的治療者.這
要看你自己的判斷---Divine Spirit對整個團隊的回復加成是否值得這些副作
用.如果你以跑野團或是想要參加pvp大戰為主,第4層的Holy系是比較好的選擇--
-比起Divine Spirit.因為Divine Spirit是團隊導向,除了提供對全隊的能力加
強,也依賴隊伍保護你的安全.

第4層的Discipline天賦:
在Mental Strength和Improved mana Burn的比較之間有相當大的爭執.兩者在
Pvp中都很實用.Improved Inner Fire是強力的傷害舒緩技,在文中被扯太遠了,
不過在討論中他和Focused Casting在Discipline點31點中競爭點數(你會更需要
FC),也和Improved Mana Burn 或Mental Strength在Discipline不到31點的情況
中競爭點數(後兩者幾乎總是比較好)

Silence:我的天,shadow系?搞什麼鬼?三修的Priest已經開始顯現出雛型了.雖然
在一個理想的團隊中這種選擇比較差些,但許多普通的團隊(包括我的)都有兩個
Priest.一個後援治療者主要用來戰術支援,而不是傷害輸出---這至少值得概略
的分析一下.

第二部分:模組樣本

這是個未完成的點法,包括了一些大多數人都會點的天賦.這種點法為雙修純補
血.我等一下會再說明三修的點法.

---------------點法如下---------------
HOLY

-5/5 Improved Renew(你還會有另外兩個天賦加強Renew.效果好得令人抓狂.另
外它還是個瞬間治療術(雖然是Hot)而且增加你的每秒補血率)

-5/5 Spiritual Healing(如果這還需要說明,去玩pally吧)

-5/5 Holy Specialization(這個天賦在單位時間的補血效率上比Inspiration要
好.如果你是個PVE的priest,可以考慮Subtlety.所有其他能湊到15點的選擇都是
傷害輸出相關的天賦)

-5/5 Improved Healing(節省你的法力.IGN會很驕傲的)
-或是 3/5 Improved Healing,2/5 Improved Flash Heal(需要31點Discipline
時.看你怎麼選)

DISCIPLINE
-5/5 Unbreakable Will(在pvp中派得上用場.不過抗Silence的效果一點用也沒有)

-2/2 Improved Power Word: Fortitude(多血就是好)

-3/3 Improved Power Word: Sheild(戰術優勢,PWS是Imba技的最佳代表也極為
節省法力.有類Discipline 31點的點法不選Improved Flash Heal而要把點數從
這邊換給Improved Inner Fire,不過我才不吃這套呢)

-5/5 Mental Agility(本身就是強力技,但同時也是必備的Inner Focus的前置技
能.這更讓它無可爭議.在戰鬥時它能加強Renew,Shield,Dispel,Abolish
Desease,Fear等技能.在非戰鬥時它可以減輕上強化能力法術的負擔且加強Pain
等法術)

-3/5 Mental Strength + 0/2 Improved Mana Burn(其中一個點兩點,或是分開
安排.各種點法都可以)

-1/1 Inner Focus(這是個很棒的天賦.不只是帶來免費的一發治療術,不管Inner
Focus本身或是它影響的法術都不會觸發5秒規則.代表說當你在使用這法術時你
將會維持在完整回復狀態.太棒了)

points: 41/51

---------------結束---------------

***譯者補充***
所謂的5秒規則是,當你施展完法術後要過5秒,回復作用才會開始進行.這導致
Spirit對牧師來說變成幾乎完全無用的屬性.這個議題官方已經注意到了.因為
Priest的專屬裝備都加大量Spirit而少量Int,導致priest要和mage/warlock爭奪
高Int的套裝.現階段不少Priest都稱高Int/sta為主.
***補充結束***

第三部分:各種想法

以下我們在遊戲時的背景資料.有三種主要的思考路線而衍生出四種表現方式.我
會就它們的正反面加以說明.

---------------第一種點法---------------
30holy/21disc

多被稱為Holy系的點法,讓Master Healer天賦的價值發揮到最大.此樣板中包括
了2點的Improved Flash Heal,2點Improved Prayer of Healing,1點Spirit of
Redemption(或其他的),和5點的Improved Master Healer.
這是mana運用上最沒效率的點法,然而它在每秒補血率上是最高的.

從這樣板中得到的有:
多出90.5的每秒補血率(連發Greater Heal,不管Renew有沒有在跑)
防呆保險(Pvp,pve,也包括機動性)
當施展Prayed of Healing時節省206點法力
Improved Flash Heal(難以量化來說,但是一個幾乎不會被打斷的Flash Heal幫
助非常的大)

這種點法放棄的有:
每輪大約10點法力回復
失去最高達4%的mana brun效果或是0.5秒更快施展mana burn
失去在施法時有15%的回復(或是在spirit300沒有上能力加強時約每輪15點法力.
主要看施展法術的長短)

優點是:
統計上來說,當有很多人都快掛掉時這種牧師可以救活更多人.多出來的每秒補血
率和防呆保險在這時就派上用場.這種牧師可以從Improved Prayed of Healing
和Improved Flash Heal得到好處而不會失去Greater Heal的效率.這樣的牧師不
容易因為被dispell而受到重創.

缺點是:
這種牧師會更快耗盡法力.這是3種天賦點法中使用法力效率最差的.和其他牧師
相比也少燒4%對方的mana或是要多0.5秒施展mana burn.

個人意見:
因為普通連發Greater Heal的每秒補血率是大約630而受過Master Healer加持過
的連發GH hps是大約720,我覺得有較高的hps實用性不大.兩者的差距(每3.5秒到
3.9秒施展一次GH在沒有敵人攻擊你的情況下)在tank身上並沒有很均勻的分配在
數字上(比如說你無法估計要補tank多少,當超過一個warlock在對他dot)我覺得
那些被省下來的時間實用性也不大以致於這個天賦(Master Healer)不是很值得.

---------------結束---------------

***譯者補充***
詳細的點法如下:

Holy

5 point Improved Renew
5 point Holy Specialization
5 point Spiritual Healing
5 point Improved Healing
2 point Improved Flash Heal
2 point Improved Prayer of Healing
1 point Spirit of Redemption
5 point Master Healer

Discipline

5 point Unbreakable Will
3 point Improved Power Word : Shield
2 point Improved Power Word : Fortitude
5 point Mental Agility
5 point Mental Strength or 4/3 point Mental Strength 1/2 point Mana burn
1 point Inner Focus

解釋:Holy最後一點沒價值,放棄.其他攻擊性的也都放棄.第3層中的Inspiration
和Subtlety都沒有入選是因為前者可有可無,後者的話看似有用,但就我知道很多
專職補血priest都沒有點.加上點數吃緊有其他更重要的選擇.Disc中沒有選擇
Martyrdom和Focused Casting是因為已經選了Holy中的Improved Flash
Heal.Improved Inner Fire和Mental Strength與Mana Burn相比較差些,故選擇
後兩者.比較值得注意的是Unbreakable Will已經有很多回報說這個talent目前
有bug,是完全不會作用.同樣情況的還有war的prot中talent,orc的天生抗性等等.
該段中作者提到普通的GH和受過Master Healer加持的過的GH只差90,但如果加上
Spiritual Healing的影響差距會提高到約100.

又,那個防呆保險的原文是” insurance against klutzing”….這我實在不知所指
為何…?

***補充結束***

---------------第二種點法---------------
31disc/20holy, focused casting

很明顯地這是Discipline為主的點法,為求最大的回復效果.從這個樣板中我們有
2點Martydom,1點Focused Casting,多1點在Mental Strength或是Improved Mana
Burn,5點Medatation,和1點Divine Spirit.這種點法最節省法力但同時也是最狹
窄的.

從這樣板中得到的有:
每輪約10點法力回復
在施法時每輪約17點法力回復 (spirit 300)
多2%的mana burn效果或是快0.2秒失展mana burn
增加隊友回復率

這種點法放棄的有
少掉206的法力節省當施展Prayer of Healing
Improved Flash Heal(Martyrdom 和 focused casting 可以稍微取代)
90.5的hps增加量
防呆保險

優點是:
在一場拉長的戰鬥中用這種點法使你有最大的回復量可以補最多的血量---的的
確確是多出不少.

缺點是:
當你需要Prayer of Healing,這種點法就差了.當你被打時,這種點法就差了.當
你需要連發Greater Heal時,Master Healer會比較好.你受到dispell的影響很
大,失去這個加強能力會造成你的效率下降.

個人意見:
我討厭放棄Improved Flash Heal,且我也很怕Dispell,但我想這種點法可以運作
得不錯.特別是當你的隊友擅常牽制敵人讓你躲在遠遠的安全處.

---------------結束---------------

***譯者補充***

詳細的點法如下:

Holy

5 point Improved Renew
5 point Holy Specialization
5 point Spiritual Healing
5 point Improved Healing

Discipline

5 point Unbreakable Will
3 point Improved Power Word : Shield
2 point Improved Power Word : Fortitude
2 point Martyrdom
5 point Mental Agility
1 point Focused Casting
5 point Mental Strength or 4/3 point Mental Strength 1/2 point Mana burn
1 point Inner Focus
5 point Meditation
1 point Divine Spirit

解釋:因為放棄了Holy中的Improved Flash Heal,用Disc中的Martyrdom和
Focused Casting補強.

***補充結束***

---------------第三種點法---------------
31disc/20holy, flash heal
和前面Disc有點Focused Casting幾乎一樣,這種點法讓你有效率的付出一些法力
讓你被攻擊時不會太痛.

從這種樣板中我們有3點Improver Healing,2點Improved Flash Heal,+2點
Mental Strength或Improved Mana Burn,2點Improved Inner Fire,5點
Meditaion,和1點Divine Spirit.你放棄了一些穩固的mana來換取當你被攻擊時
更具彈性的力量.

從這樣板中得到的有:
每輪約10點法力回復
在施法時每輪約17點法力回復 (spirit 300)
多4%的mana burn效果或是加快0.5秒施展mana burn
Improved Flash Heal
增加隊友回復率
多一些裝甲值

這種點法放棄的有:
每次施展Greater Heal時少節省57.6點的法力(好痛)
少掉206的法力節省當施展Prayer of Healing
少掉90.5點的最大每秒補血率
防呆保險

優點是:
難以用言語來形容或是量化.這種依賴回復率的點法可以處理某些事情.

缺點是:
因為少點了2點Improved Healing法力使用效率大打折扣.如果你很常使用Flash
Heal,那這影響不會太大…….但還是會受到影響. 如果沒有點天賦Prayer of
Healing也很傷mana.你受Dispell的影響很大.

個人意見:
我覺得這種點法遠遜於接下來要介紹的

---------------結束---------------

***譯者補充***

詳細的點法如下:

Holy

5 point Improved Renew
5 point Holy Specialization
5 point Spiritual Healing
3 point Improved Healing
2 point Improved Flash Heal

Discipline

5 point Unbreakable Will
3 point Improved Power Word : Shield
2 point Improved Power Word : Fortitude
5 point Mental Agility
5 point Mental Strength
2 point Improved Inner Fire
2 point Mana Burn
1 point Inner Focus
5 point Meditation
1 point Divine Spirit

解釋:因為點了Holy中的Improved Flash Heal,所以就放棄了Disc中的Martyrdom
和Focused Casting.而在Disc中的第4層共有Mental Strength,Mana Burn和
Improved Inner Fire分配9點.怎麼分看個人選擇.

***補充結束***

---------------第四種點法---------------
27disc/24holy

我原本這篇處於實驗階段的點法是在我比較偏愛30holy/21disc時寫的,但我已開
始擁護這種點法了.它更強調法力使用效率而沒有放棄彈性佳的工具.這樣板中有
2點Improved Flash Heal,2點Improved Prayer of Healing,5點Meditation,和+
1的Mental Strength或mana Burn.你放棄了一些回復率但你希望從Improved
Prayer of Healing和Improver Flash Heal中補回來.

從這樣板中得到的有:
在施法時每輪約15點法力回復(Spirit 300)
2%的mana burn 效果或是0.2秒加快施展mana burn
Improved Flash Heal
每次施展Prayer of Healing時節省206點法力

這種點法放棄的有:
少掉90.5的hps
防呆保險
少掉每輪約10點法力回復
少掉在施法時每輪約2點法力回復

優點是:
如果你在每12次施法中會施展超過一次Prayer of Healing加上你總是在唱法術,
那這種點法是最省mana的.你有Improved Flash Heal.你比較不受dispell的影
響.有多2%的mana burn或是快0.2秒施展它.

缺點是:
你既沒有最高的回復率也沒有最高的hps.

個人意見:
我最喜歡這種點法,因為它的缺點最少.你在法力效率上有競爭力因為沒有少點那
些重要的disc天賦,而沒有點Master Healer的損失可以從法力效率上補回來.

---------------結束---------------

***譯者補充***

詳細的點法如下:

Holy

5 point Improved Renew
5 point Holy Specialization
5 point Spiritual Healing
5 point Improved Healing
2 point Improved Flash Heal
2 point Improved Prayer of Healing

Discipline

5 point Unbreakable Will
3 point Improved Power Word : Shield
2 point Improved Power Word : Fortitude
5 point Mental Agility
5 point Mental Strength
1 point Mana Burn
1 point Inner Focus
5 point Meditation

***補充結束***

第四部分:後援治療師

這邊我們會來分析三修的戰術攻擊與後援治療牧師.我對這種構想的熟悉度比不
上純補血治療者的天賦選擇,我不會假裝我很懂.你會需要Silence,Improved
mana Burn,和Inner Focus.點完這些後你還有9點可用,應該點到Improved Renew
和Spiritual Healing.在沒有Improved Flash Heal的情況下你會想要Focused
Casting.至此雛型已經浮現.我的建議如下:

HOLY
-5/5 improved renew
-4/5 spiritual healing
SHADOW
-5/5 Spirit Tap
-5/5 Blackout
-2/2 Improved Shadow Word: Pain
-2/2 Improved Psychic Scream
-1/1 Mind Flay
-2/5 Improved Mind Blast
-3/3 Shadow Reach
-1/1 Silence
DISCIPLINE
-5/5 Unbreakable Will
-2/2 Martyrdom
-3 to 5 points between the Improved Power Words
-1/1 Focused Casting
-5/5 Mental Agility
-2/2 Improved Mana Burn
-0 to 2 points Mental Strength (depending on the Improved Power Words)
-1/1 Inner Focus

你可以Mana burn,可以Silence,可以用連結性法術牽制.你的dot法術有stun效
果.你擁有強力的治療.你會分配法力在Renew上來支援主要治療者,放Silence ,
Mana burn,牽制,偶爾施放Dot或是Flash/Greater Heal---當有人需要時.我想這
會是個還不錯的玩法當隊伍中已經有一位純補血的牧師.我不會練一隻來玩就是了.

第五部分:我想要成為更好的治療者!

簡短的答案:
多練習

詳細的答案:
有些東西是一個好治療者所必備的.你需要一個自訂的使用者介面.我強烈建議使
用Nurfed UI,可以從主頁下載.接下來你需要做的是擁有最高的效率(並非要全列
出來).每一輪都要注意法力.你必須要知道下一發治療術還要幾秒.這需要一個自
訂使用者介面.

注意你的實際法力點數.自訂使用者介面通常都有這個功能,在Interface選項中
可以用”show status bar text”來調整.沒有顯示出來的話去注意每輪的法力值
也沒有意義.使用多種大治療術,至少2種,3種比較好.用熱鍵記住它們.

注意你的隊友們實際的血量.這需要自訂的使用者介面.
向你請求治療---當團隊中有好幾位治療者時.如果他只需要一發治療術而兩個人
同時去補的話就浪費掉法力.如果有使用說話指令會比較容易處理.
帶把武器加越多Spirit屬性越好.你可以在戰鬥中換武器.要是法力乾了,4點
Spirit會比40點Int有用.

---------------本文結束---------------

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[转贴] Priest的各種天賦點法與探討, 转自巴哈》有 0 条评论

  1. 一风 说:

    原文的作者应该是一个老牧师了,因为他没点精妙而点了神圣重击,说明已经不用靠天赋减仇恨来控制仇恨了,对仇恨的控制到了相当熟练的地步.如果各位看家以前没玩过牧师,建议还是加上精妙比较好.

    就目前的天赋情况来讲,我比较倾向26disc/25holy 的点法.用冥想换治疗大师.这种点法没什么大的缺憾,比较大众化

    不过一个RAID里面不能缺少31disc/20holy和21disc/30holy的牧师,因为他们各有所长.特别是31disc/20holy的神圣精神[Divine Spirit],对法系的帮助非常大

  2. 一风 说:

    下面是中英对照版

    這篇文章出自Nurfed公會的討論板中關於Priest的討論串.原文在此
    http://www.nurfed.com/phpBB2/viewtopic.php?t=1084
    我把它們翻譯成中文.會再附上一篇中英對照,若有謬誤歡迎指正.

    Ok, so the main sticky is out of context for many people who missed
    the initial discussions leading up to the builds posted within, and in
    addition many (most?) of the priests here are not capped, and thus
    still specced in Shadow for leveling.
    置頂的這串已經離題了,讓許多人忽略了最初文中關於天賦的討論.另外有許多
    (大多?)來這逛的牧師還沒有封頂,仍然以shadow天賦為主升級中.

    Due to the stagnation of debate, priest talents are going largely
    un-talked about here, leading to a large number of build threads. This
    is an attempt to consolidate all the lines of thinking on this board
    into a single post for referance.
    由於辯論不出個所以然來,在這邊還沒被提及的牧師天賦議題會開很多討論串.我
    嘗試把板上所有關於牧師的想法整合成單一討論串做為參考.

    This post deals with pure healer builds ONLY. I know exactly what a
    shadow priest can do, I'm playing one RIGHT NOW. However, for the
    efficiency freaks on the board (namely everyone) dps-oriented shadow
    builds don't stack up no matter how flexible they look on paper. If
    you're not going to just win anyway, healing and dispelling will
    require 100% of your mana, regen, and attention. Period.
    這篇文章”只”探討純補血牧師.我很清楚明白shadow系的牧師可以做什麼,我自己
    就正在使用shadow系的牧師.然而,對於板上許多(也可以說所有的)效率魔人來
    講,dps導向的shadow系終究成不了大事,不管從理論上來看多麼有彈性,靈活.如
    果你不光是只想要有贏就好,補血,消除魔法將會需要你100%的法力,回復,與注意
    力.簡單講就是如此.

    I will not be posting the stats of spells or talents. If you don't
    know them off the top of your head, I advise you open the following
    links for referance:
    http://wowvault.ign.com/View.php?view=Tale...ory_select_id=6
    http://thottbot.com/?c=Priest

    我不會寫出法術與天賦的詳細內容,如果你不清楚它們的話,我建議你可以到這幾
    個網站參考.
    http://wowvault.ign.com/View.php?view=Tale...ory_select_id=6
    http://thottbot.com/?c=Priest

    Part 1: the relevant background
    第一部分:背景知識
    As you've probably noticed, every talent tree, priest or otherwise,
    has at least one shiney-apple skill that would require 21 and 31
    points to earn. Since you max out at 51 points, these are very
    important numbers, as taking a 21 point talent will lock you out of a
    31 point talent in any other tree, and taking a 31 point talent will
    lock you out of 21 point talents in the other tree. For this reason,
    the skills relevant to two-tree debates begin on the fifth teir.
    Everything below that is accessable to any two-tree build that does
    not breach 31 points in a single tree.
    你大概也已經注意到了,每個天賦系列,不管是牧師或是其他職業,至少都有個令
    人眼睛一亮的天賦需要點滿21點或點滿31點才能拿到.既然你只有51點天賦可用,
    這些數字非常重要,當點滿了某系21點後會限制你在另外一系點滿31點,而點滿了
    某系31點同樣也會限制你去另一系點21點.正因如此,關於兩系之間的天賦選擇辯
    論從第5層開始.其他先於第5層的都可以被任何雙修天賦的點法所接受,因為它們
    不會影響到同一系要點滿31點的議題.

    The 21 point talents in Holy are:
    -Spirit of Redemption: this is not something you should really care
    about. It requires you to DIE. Fine if you need to make up 25 points,
    but not worth giving up a 31-point talent for.
    -Divine Fury: we're talking healer builds, nothing to see here
    -Improved Prayer of Healing: this talent is much more powerful than it
    appears at first glance. Each cast of PoH (at 60) saves over 200 mana
    for just 2 points.

    Holy系21點
    -Spirit of Redemption:這不是很值得你在意.它的觸發條件是你掛了才作用.如
    果需要點25點可以忽略它,但若要點滿31點的話放棄它有些可惜.
    -Divine Fury:我們在討論補血,這天賦看來無關.
    -Improved Prayer of Healing:這個天賦遠比第一眼看上去要強.點了兩點天賦
    後60級時每用一次PoH(Prayer of Healing)都可以省下200的法力.

    The 26-30 point talent in Holy is:
    -Master Healer: on paper, this improves your max heal-per-second,
    reduces the chance of klutzing the big heal, as well as making you
    mobile more quickly in PvP. In practice, the heal-per-second increase
    is nearly irrelevant as the niche in which it can matter is quite
    narrow by PvP standards (though perhaps it is stronger in raid PvE),
    does not change the fact that GH is not an ohshit spell, and is only
    0.5 seconds in terms of going mobile. More on master healer below.
    Holy系26~30點:
    -Master Healer:理論上來說,它可以增加每秒補血率的數值,減少碰到等唱大補
    而情況險惡的場面,同時也讓你在pvp時機動性更高.實際上來看,每秒補血率的增
    加幾乎和機動範圍沒有關係---在pvp的情況下它的影響非常有限(在pve raid時
    可能更有限).反正這天賦不改大補(Greater heal)是個還可以的法術這個事實而
    且也只多了0.5秒的機動性.離補血”大師”還差的遠.

    The 31 point talent in Holy is:
    -Holy Nova: we don't care about these damage talents, remember?
    Especially not terrible ones.
    Holy系31點:
    -Holy Nova: 我們不會去注意傷害輸出的天賦.特別是很糟糕的.

    The 21 point talents in Discipline are:
    -Inner Focus: no serious pure-healer, two-tree build skips this talent
    -Meditation: Arguably very strong, arguably very weak. More on
    meditation below.
    Discipline21點:
    -Inner Focus:只要是專門補血雙修天賦都不會略過它.
    -Meditation:很強或很弱的爭論.比真正的冥想差多了.

    The 26-30 point talent in Discipline is:
    -Force of Will: yep, another one of those damage talents
    Discipline點26~30點:
    -Force of Will:沒錯,又是一個傷害輸出的天賦.

    The 31 point talent in Discipline is:
    -Divine Spirit: worth 35 spirit (approximately 10 mana per tick) at
    level 60 and castable on group members, this talent is a very serious
    contender for your points. The main drawbacks to this very powerful
    regen tool are offensive dispelling (which can totally negate a
    crucial point very cheaply) and rank 4 Holy's strong showing.
    Discipline點31點:
    -Divine Spirit:在lv 60時加35點的spirit(差不多每輪多10點法力回復)而且可
    以用在隊友身上.這個天賦值得你仔細考慮.這強力的回復工具最主要的缺點是怕
    dispell(可以輕意地使某些關鍵東西無效化)和可能放棄某些強力的第4層Holy天賦.

    Other points of contestation are:
    -Rank 4 Holy: Improved Flash Heal is a very powerful PvP tool, and
    Improved Healing really should be in every serious build. Not wanting
    to lose Improved Flash Heal is probably the #1 reason people choose to
    skip Divine Spirit. 3/5 Improved Healing is an option, as is trying to
    use Martyrdom + Focused Casting in discipine (must have talents if you
    choose not to take Improved Flash Heal), but both choices make you a
    strictly inferior healer. It's up to you to decide whether the regen
    for your entire group Divine Spirit provides is worth suffering these
    drawbacks. If you are a pickup-group priest or tend to PvP in
    anonymous zergs, Rank 4 Holy is a stronger choice than Divine Spirit,
    since Divine Spirit is gorup-oriented not just by providing the buff
    to everyone, but by relying on your group to keep you safe as much as
    possible.
    一些其它的爭論:
    第4層的Holy天賦:
    Improved Flash Heal在pvp時是很強力的工具,而所有當一回事的天賦選擇中都
    應該要有Improved Healing.不想要失去Improved Flash Heal差不多是所有放棄
    Divine Spirit的人的主要理由.只點3點Improved Healing是另一種解決方式,用
    Discipline中的Martyrdom + Focused Casting取代(如果選擇不點Improved
    Flash Heal的話一定有點數),但兩種選擇方式都會使你變成較差勁的治療者.這
    要看你自己的判斷---Divine Spirit對整個團隊的回復加成是否值得這些副作
    用.如果你以跑野團或是想要參加pvp大戰為主,第4層的Holy系是比較好的選擇--
    -比起Divine Spirit.因為Divine Spirit是團隊導向,除了提供對全隊的能力加
    強,也依賴隊伍保護你的安全.

    -Rank 4 Discipline: this is largely a dispute between the comparative
    value of Mental Strength and Improved Mana Burn. Both are great PvP
    tools. Improved Inner Fire is strong damage mitigation, which is huge
    out of context, but in context it competes for points with either
    Focused Casting in a 31 Disc build (which you need more) and either
    Improved Mana Burn or Mental Strength in a non-31 point disc build
    (both of which are almost always just better).
    第4層的Discipline天賦:
    在Mental Strength和Improved mana Burn的比較之間有相當大的爭執.兩者在
    Pvp中都很實用.Improved Inner Fire是強力的傷害舒緩技,在文中被扯太遠了,
    不過在討論中他和Focused Casting在Discipline點31點中競爭點數(你會更需要
    FC),也和Improved Mana Burn 或Mental Strength在Discipline不到31點的情況
    中競爭點數(後兩者幾乎總是比較好)

    -Silence: OMG a shadow skill wtfz0r!!? A tri-specced priest build is
    beginning to take shape. Though in an Ideal Group this is strictly
    inferior, many regular groups (including mine) include two priests. A
    backup healer designed to supply TACTICAL offense, NOT dps, deserves
    at least a cursory analysis.
    Silence:我的天,shadow系?搞什麼鬼?三修的Priest已經開始顯現出雛型了.雖然
    在一個理想的團隊中這種選擇比較差些,但許多普通的團隊(包括我的)都有兩個
    Priest.一個後援治療者主要用來戰術支援,而不是傷害輸出---這至少值得概略
    的分析一下.

    Part 2: the template
    第二部分:模組樣本

    This is an incomplete build which includes the talents on which
    consensus has largely been reached. This is the dual-spec pure healer
    build. I will deal with the tri-spec backup healer later.
    這是個未完成的點法,包括了一些大多數人都會點的天賦.這種點法為雙修純補
    血.我等一下會再說明三修的點法.

    Quote:

    HOLY

    -5/5 Improved Renew (you are taking two other talents that vastly buff
    Renew. It's maddeningly efficient. In addition, it's an instant heal
    (albeit over time) AND increases your potential heal-per-second)
    -5/5 Improved Renew(你還會有另外兩個天賦加強Renew.效果好得令人抓狂.另
    外它還是個瞬間治療術(雖然是Hot)而且增加你的每秒補血率)

    -5/5 Spiritual Healing (if this needs explaination, roll a paladin)
    -5/5 Spiritual Healing(如果這還需要說明,去玩pally吧)

    -5/5 Holy Specialization (this seems to work out better than
    Inspiration in terms of effective Heal over Time. If you are a PvE
    priest, you may prefer Subtlety. All other possible skills you could
    take to make up 15 points are icky damage talents)
    -5/5 Holy Specialization(這個天賦在單位時間的補血效率上比Inspiration要
    好.如果你是個PVE的priest,可以考慮Subtlety.所有其他能湊到15點的選擇都是
    傷害輸出相關的天賦)

    -5/5 Improved Healing (save your mana. The IGN guy would be proud).
    -OR 3/5 Improved Healing, 2/5 Improved Flash Heal (31-disc builds
    only, your choice)
    -5/5 Improved Healing(節省你的法力.IGN會很驕傲的)
    -或是 3/5 Improved Healing,2/5 Improved Flash Heal(需要31點Discipline
    時.看你怎麼選)

    DISCIPLINE

    -5/5 Unbreakable Will (helps in PvP, Silent Resolve does not help at all)
    -5/5 Unbreakable Will(在pvp中派得上用場.不過抗Silence的效果一點用也沒有)

    -2/2 Improved Power Word: Fortitude (life = good)
    -2/2 Improved Power Word: Fortitude(多血就是好)

    -3/3 Improved Power Word: Sheild (tactical benefit, PWS is ohshit's
    finest incarnation but very mana inefficient. A 31-disc build that
    does not take Improved Flash Heal could make an arguement for dropping
    this in favor of Improved Inner Fire, but I wouldn't buy into it).
    -3/3 Improved Power Word: Sheild(戰術優勢,PWS是Imba技的最佳代表也極為
    節省法力.有類Discipline 31點的點法不選Improved Flash Heal而要把點數從
    這邊換給Improved Inner Fire,不過我才不吃這套呢)

    -5/5 Mental Agility (powerful in its own right, but as a pre-requisite
    for must-have Inner Focus, this isn't even arguable. In combat it
    helps out your Renew, Sheild, Dispel, Abolish Disease, Fear etc. Out
    of combat it eases the strain of buffing and lends a hand to Pain etc.)
    -5/5 Mental Agility(本身就是強力技,但同時也是必備的Inner Focus的前置技
    能.這更讓它無可爭議.在戰鬥時它能加強Renew,Shield,Dispel,Abolish
    Desease,Fear等技能.在非戰鬥時它可以減輕上強化能力法術的負擔且加強Pain
    等法術)

    -3/5 Mental Strength + 0/2 Improved Mana Burn (put the 2 points in
    one, the other, or split them between the two, all choices are viable)
    -3/5 Mental Strength + 0/2 Improved Mana Burn(其中一個點兩點,或是分開
    安排.各種點法都可以)

    -1/1 Inner Focus (this is a great talent. Not only is it a free heal,
    neither Inner Focus nor the spell you cast off it triggers the 5
    second rule, meaning you will regenerate at full while casting.
    Brilliant.)
    -1/1 Inner Focus(這是個很棒的天賦.不只是帶來免費的一發治療術,不管Inner
    Focus本身或是它影響的法術都不會觸發5秒規則.代表說當你在使用這法術時你
    將會維持在完整回復狀態.太棒了)

    points: 41/51

    Part 3: the schools of thought
    第三部分:各種想法

    This is where our background starts to come into play. There are three
    basic lines of thinking which manifest themselves four ways, I will
    explain the arguements and counterarguements of each.
    以下我們在遊戲時的背景資料.有三種主要的思考路線而衍生出四種表現方式.我
    會就它們的正反面加以說明.

    Quote:
    30holy/21disc

    Often referred to as the Holy build (or "what Tivoli did"), this build
    values master healer the most highly. From the template build, it
    takes 2 points Improved Flash Heal, 2 points Improved Prayer of
    Healing, 1 point Spirit of Redemption (or whatever), and 5 points
    improved Master Healer.
    This build is the least mana efficient of the schools of thinking.
    However, it can crank out the most raw heal-per-second, hands down.
    多被稱為Holy系的點法,讓Master Healer天賦的價值發揮到最大.此樣板中包括
    了2點的Improved Flash Heal,2點Improved Prayer of Healing,1點Spirit of
    Redemption(或其他的),和5點的Improved Master Healer.
    這是mana運用上最沒效率的點法,然而它在每秒補血率上是最高的.

    What this build gains from the template:
    90.5 max Heal per Second (chaincasting greater heals, with or without
    renew running).
    insurance against klutzing (pvp and pve, including mobility)
    206 mana every time Prayer of Healing is cast
    Improved Flash heal (not really quantifiable, but a mostly
    uninturruptable flash heal helps SO much) without losing efficiency on
    Greater Heals
    從這樣板中得到的有:
    多出90.5的每秒補血率(連發Greater Heal,不管Renew有沒有在跑)
    防呆保險(Pvp,pve,也包括機動性)
    當施展Prayed of Healing時節省206點法力
    Improved Flash Heal(難以量化來說,但是一個幾乎不會被打斷的Flash Heal幫
    助非常的大)

    What this build gives up:
    about 10 mana per tick
    up to either 4% mana or 0.5s faster mana burn
    15% regen during casting (or about 15 mana per tick while casting
    assuming 300 spirit unbuffed, depending on how much you're casting
    this can be a little or a lot)
    這種點法放棄的有:
    每輪大約10點法力回復
    失去最高達4%的mana brun效果或是0.5秒更快施展mana burn
    失去在施法時有15%的回復(或是在spirit300沒有上能力加強時約每輪15點法力.
    主要看施展法術的長短)

    Reasons this is good:
    This priest can save more people who are dying quickly, as
    statistically, the extra heal-per-second and klutz insurance is going
    to pay off. This priest benefits from Improved Prayer of Healing and
    Improved Flash Heal without losing greater heal efficiency. This
    priest is not vulnerable to dispell.
    優點是:
    統計上來說,當有很多人都快掛掉時這種牧師可以救活更多人.多出來的每秒補血
    率和防呆保險在這時就派上用場.這種牧師可以從Improved Prayed of Healing
    和Improved Flash Heal得到好處而不會失去Greater Heal的效率.這樣的牧師不
    容易因為被dispell而受到重創.

    Reasons this is bad:
    This priest will go oom faster. It is the least mana efficient of the
    three. This priest also suffers from the (arguably insubstantial) loss
    of either up to 4% mana or 0.5s faster mana burn compared to the other
    priests.
    缺點是:
    這種牧師會更快耗盡法力.這是3種天賦點法中使用法力效率最差的.和其他牧師
    相比也少燒4%對方的mana或是要多0.5秒施展mana burn.

    My personal opinion:
    Since the normal chaincast GH heal-per-second is about 630 and the
    Master Healer chaincast GH heal-per-second is about 720, I think that
    the higher max heal-per-second is very rarely useful. The niche
    (casting GH's every 3.5 to 3.9 seconds with no one attacking you) does
    not divide nicely into numbers of people on the tank (IE you can't
    estimate healing the warrior with 1 more warlock dotting him). I think
    the amount of times it will actually be useful are so far apart that
    it's not worth it.
    個人意見:
    因為普通連發Greater Heal的每秒補血率是大約630而受過Master Healer加持過
    的連發GH hps是大約720,我覺得有較高的hps實用性不大.兩者的差距(每3.5秒到
    3.9秒施展一次GH在沒有敵人攻擊你的情況下)在tank身上並沒有很均勻的分配在
    數字上(比如說你無法估計要補tank多少,當超過一個warlock在對他dot)我覺得
    那些被省下來的時間實用性也不大以致於這個天賦(Master Healer)不是很值得.

    Quote:
    31disc/20holy, focused casting

    The obvious Discipline build, we're going for max regen here. From the
    template we take 2 Martyrdom, 1 Focused Casting, +1 to either Mental
    Strength or Improved Mana Burn, 5 Meditation, and 1 Divine Spirit.
    This build is the most mana efficient USUALLY (more on this later) but
    is also the most narrow.
    很明顯地這是Discipline為主的點法,為求最大的回復效果.從這個樣板中我們有
    2點Martydom,1點Focused Casting,多1點在Mental Strength或是Improved Mana
    Burn,5點Medatation,和1點Divine Spirit.這種點法最節省法力但同時也是最狹
    窄的.

    What this build gains from the template:
    About 10 mana per tick
    About 17 mana per tick while casting at 300 spirit
    2% mana or up to 0.2s faster mana burn
    regen for group members
    從這樣板中得到的有:
    每輪約10點法力回復
    在施法時每輪約17點法力回復 (spirit 300)
    多2%的mana burn效果或是快0.2秒失展mana burn
    增加隊友回復率

    What this build gives up:
    206 mana each time Prayer of Healing is cast
    Improved Flash Heal (martyrdom and focused casting make up in part)
    90.5 max heal per second
    insurance against klutzing
    這種點法放棄的有
    少掉206的法力節省當施展Prayer of Healing
    Improved Flash Heal(Martyrdom 和 focused casting 可以稍微取代)
    90.5的hps增加量
    防呆保險

    Why this is good:
    You should usually heal the most HP during a drawn out fight with this
    build by regenning the most. By a substantial amount.
    優點是:
    在一場拉長的戰鬥中用這種點法使你有最大的回復量可以補最多的血量---的的
    確確是多出不少.

    Why this is bad:
    When you need Prayer of Healing, this build hurts. When you're getting
    beat on, this build hurts. When you need to chaincast greater heals,
    master healer is often stronger. You are vulnerable to dispell, losing
    this buff brings a lot of your coveted efficiency down.
    缺點是:
    當你需要Prayer of Healing,這種點法就差了.當你被打時,這種點法就差了.當
    你需要連發Greater Heal時,Master Healer會比較好.你受到dispell的影響很
    大,失去這個加強能力會造成你的效率下降.

    My Personal Opinion:
    I hate giving up improved flash heal, and I fear dispell, but I think
    it could work well. Nice when your group snares and roots really well
    and you can always stay far back.
    個人意見:
    我討厭放棄Improved Flash Heal,且我也很怕Dispell,但我想這種點法可以運作
    得不錯.特別是當你的隊友擅常牽制敵人讓你躲在遠遠的安全處.

    Quote:
    31disc/20holy, flash heal

    Nearly identical to disc with focused casting, this build lets you get
    hit without suffering too badly at the cost of some mana efficiency.
    和前面Disc有點Focused Casting幾乎一樣,這種點法讓你有效率的付出一些法力
    讓你被攻擊時不會太痛.

    From the template we take (with 3/5 Improved Healing and 2/2 Improved
    Flash Heal) +2 Mental Strength or Improved Mana Burn, 2 Improved Inner
    Fire, 5 Meditation, and 1 Divine Spirit. You give up some hard mana
    for some soft staying power when getting hit.
    從這種樣板中我們有3點Improver Healing,2點Improved Flash Heal,+2點
    Mental Strength或Improved Mana Burn,2點Improved Inner Fire,5點
    Meditaion,和1點Divine Spirit.你放棄了一些穩固的mana來換取當你被攻擊時
    更具彈性的力量.

    What this build gains from the template:
    About 10 mana per tick
    About 17 mana per tick while casting at 300 spirit
    4% mana or 0.5s faster mana burn
    Improved Flash Heal
    regen for group members
    some armour
    從這樣板中得到的有:
    每輪約10點法力回復
    在施法時每輪約17點法力回復 (spirit 300)
    多4%的mana burn效果或是加快0.5秒施展mana burn
    Improved Flash Heal
    增加隊友回復率
    多一些裝甲值

    What this build gives up:
    57.6 mana each time Greater Heal is cast (ouch)
    206 mana each time Prayer of Healing is cast
    90.5 max heal per second
    insurance against klutzing
    這種點法放棄的有:
    每次施展Greater Heal時少節省57.6點的法力(好痛)
    少掉206的法力節省當施展Prayer of Healing
    少掉90.5點的最大每秒補血率
    防呆保險

    Why this is good:
    Hard to articulate and hard to quantify. A regen-reliant build that
    can handle someone on them.
    優點是:
    難以用言語來形容或是量化.這種依賴回復率的點法可以處理某些事情.

    Why this is bad:
    It loses a lot of mana efficiency by dumping 2 points Improved
    Healing. If you use a lot of flash heal, this won't hurt you as
    much... but you'll progress beyond that point. Prayer of Healing
    stings without the talent. You're vulnerable to dispell.
    缺點是:
    因為少點了2點Improved Healing法力使用效率大打折扣.如果你很常使用Flash
    Heal,那這影響不會太大…….但還是會受到影響. 如果沒有點天賦Prayer of
    Healing也很傷mana.你受Dispell的影響很大.

    My Personal Opinion:
    I feel this is strictly inferior to the next build.
    個人意見:
    我覺得這種點法遠遜於接下來要介紹的

    Quote:
    27disc/24holy

    I originally postulated this build here whilst favoring 30holy/21disc,
    but I've since begun to advocate it. It has a lot of emphasis on mana
    efficiency without giving up the flexibility toys. From the template
    we take 2 Improved Flash Heal, 2 Improved Prayer of Healing, 5
    Meditation, and +1 Mental Strength or Improved Mana Burn. You give up
    some raw regen, but you hope to gain it back through Prayer of
    Healing, and keep Improved Flash Heal.
    我原本這篇處於實驗階段的點法是在我比較偏愛30holy/21disc時寫的,但我已開
    始擁護這種點法了.它更強調法力使用效率而沒有放棄彈性佳的工具.這樣板中有
    2點Improved Flash Heal,2點Improved Prayer of Healing,5點Meditation,和+
    1的Mental Strength或mana Burn.你放棄了一些回復率但你希望從Prayer of
    Healing和Improver Flash Heal中補回來.

    What this build gains from the template:
    about 15 mana per tick while casting at 300 spirit
    2% mana or 0.2s faster mana burn
    Improved Flash Heal
    206 mana each time Prayer of Healing is cast
    從這樣板中得到的有:
    在施法時每輪約15點法力回復(Spirit 300)
    2%的mana burn 效果或是0.2秒加快施展mana burn
    Improved Flash Heal
    每次施展Prayer of Healing時節省206點法力

    What this build gives up:
    90.5 heal per second
    insurance against klutzing
    about 10 mana per tick
    about 2 mana per tick while casting
    這種點法放棄的有:
    少掉90.5的hps
    防呆保險
    少掉每輪約10點法力回復
    少掉在施法時每輪約2點法力回復

    Why this is good:
    If you cast Prayer of Healing more than once in 12 spells while
    casting a lot of the time, this is the MOST mana efficient build. You
    have improved flash heal. You're not vulnerable to dispell. 2% mana or
    0.2s faster mana burn.
    優點是:
    如果你在每12次施法中會施展超過一次Prayer of Healing加上你總是在唱法術,
    那這種點法是最省mana的.你有Improved Flash Heal.你比較不受dispell的影
    響.有多2%的mana burn或是快0.2秒施展它.

    缺點是:
    你既沒有最高的回復率也沒有最高的hps.

    My personal opinion:
    I like this one the best, since it has the least weaknesses. You can
    compete in terms of mana efficiency without losing the things that
    hurt the disc builds, and the loss of master healer is offset by regen
    while casting.
    個人意見:
    我最喜歡這種點法,因為它的缺點最少.你在法力效率上有競爭力因為沒有少點那
    些重要的disc天賦,而沒有點Master Healer的損失可以從法力效率上補回來.

    part 4: the backup healer

    第四部分:後援治療師

    Here we'll deal with the tri-specced tactical offense and backup
    healer priest. I am not as farmiliar with this thinking as I am with
    pure healer builds, and I won't pretend to be. You will need Silence,
    Improved Mana Burn, and Inner Focus. From there you have 9 points
    left, which should go into improved renew and spiritual healing.
    Without improved flash heal you will want focused casting. From there
    a build takes shape. I would propose the following:
    這邊我們會來分析三修的戰術攻擊與後援治療牧師.我對這種構想的熟悉度比不
    上純補血治療者的天賦選擇,我不會假裝我很懂.你會需要Silence,Improved
    mana Burn,和Inner Focus.點完這些後你還有9點可用,應該點到Improved Renew
    和Spiritual Healing.在沒有Improved Flash Heal的情況下你會想要Focused
    Casting.至此雛型已經浮現.我的建議如下:

    Quote:
    HOLY
    -5/5 improved renew
    -4/5 spiritual healing
    SHADOW
    -5/5 Spirit Tap
    -5/5 Blackout
    -2/2 Improved Shadow Word: Pain
    -2/2 Improved Psychic Scream
    -1/1 Mind Flay
    -2/5 Improved Mind Blast
    -3/3 Shadow Reach
    -1/1 Silence
    DISCIPLINE
    -5/5 Unbreakable Will
    -2/2 Martyrdom
    -3 to 5 points between the Improved Power Words
    -1/1 Focused Casting
    -5/5 Mental Agility
    -2/2 Improved Mana Burn
    -0 to 2 points Mental Strength (depending on the Improved Power Words)
    -1/1 Inner Focus

    You can mana burn, you can silence, you can channel a snare. Your DoT
    can stun. You have strong heals. You'll want to divide your mana
    between renews supporting the main healer and silences, mana burns,
    snaring, and the occasional DoT or flash/greater heal when called for.
    I think this could be a decent priest in a group with a pure-healer
    main priest. I will not be playing one.
    你可以Mana burn,可以Silence,可以用連結性法術牽制.你的dot法術有stun效
    果.你擁有強力的治療.你會分配法力在Renew上來支援主要治療者,放Silence ,
    Mana burn,牽制,偶爾施放Dot或是Flash/Greater Heal---當有人需要時.我想這
    會是個還不錯的玩法當隊伍中已經有一位純補血的牧師.我不會練一隻來玩就是了.

    part 5: I want to be a better healer!

    第五部分:我想要成為更好的治療者!

    Short answer: practice.

    簡短的回答:多練習

    Long answer: there are a number of indispensable things most good
    healers do. You will need a custom UI for a few of them. I highly
    reccommend the nurfed UI, available from the main page. The following
    are things you will need to do to be at max efficiency (by no means a
    complete list):See your mana per tick. You have to know how many
    seconds before the next heal. This requires a custom UI.
    詳細的回答:
    有些東西是一個好治療者所必備的.你需要一個自訂的使用者介面.我強烈建議使
    用Nurfed UI,可以從主頁下載.接下來你需要做的是擁有最高的效率(並非要全列
    出來).每一輪都要注意法力.你必須要知道下一發治療術還要幾秒.這需要一個自
    訂使用者介面.

    See your actual mana points. Custom UIs usually do this, in interface
    options you can also check "show status bar text". Without this seeing
    mana-per-tick is useless.
    Use multiple big heals. At least two, three is better, should be on
    your hotbar(s).
    See the actual health of your groupmates. This requires a custom UI.
    Call your heals in groups with multiple healers. It's a waste of mana
    when you both heal the same person and he only needs one heal. This is
    easier if you use a voice comm program.
    Carry a weapon setup with as much raw spirit as possible. You can
    switch weapons in combat. If you're oom, 4 spirit will help you more
    than 40 int.
    注意你的實際法力點數.自訂使用者介面通常都有這個功能,在Interface選項中
    可以用”show status bar text”來調整.沒有顯示出來的話去注意每輪的法力值
    也沒有意義.使用多種大治療術,至少2種,3種比較好.用熱鍵記住它們.
    注意你的隊友們實際的血量.這需要自訂的使用者介面.
    向你請求治療---當團隊中有好幾位治療者時.如果他只需要一發治療術而兩個人
    同時去補的話就浪費掉法力.如果有使用說話指令會比較容易處理.
    帶把武器加越多Spirit屬性越好.你可以在戰鬥中換武器.要是法力乾了,4點
    Spirit會比40點Int有用.

    If anyone wants to talk live, send a tell to Mjeshu on
    archimonde/horde or Liam-K in nurfed's IRC channel.