Notation and Conventions
The function names on this page also include usage information (where known), the convention for argument lists is derived from the World of Warcraft Usage format, with a slight change to make them Wiki link friendly. It's probably easiest to show the conventions by example:
SetMapZoom(continentIndex{,zoneIndex}) - Sets the current world map to a specific continent and optionally zone.
This function takes up to two arguments, the curly braces indicate that the second argument is optional (The standard format is to use square brackets, but these interfere with the Wiki link, so if including the function arguments in a link description we use curly braces).
TargetUnit("unit") - Selects the specified id as the current target.
The quotes around the unit argument on this function indicates that the parameter is a string. It does not mean that the argument is always (and in many cases, ever) the literal value "unit".
FrameLayout:GetHeight() - Returns the height of the frame layout object.
This example shows that the GetHeight() function is called as a method function on a FrameLayout object (and that it takes no arguments).
When adding new entries to this page, please follow this convention for consistency, since the actual page names are the word API followed by a space and the function name (with no argument information), links are written as follows:
: [[API SetMapZoom|SetMapZoom(continentIndex{,zoneIndex})]]
For object methods, the name includes the object type:
: [[API FrameLayout GetHeight|FrameLayout:GetHeight()]]
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Data and Argument Types
The API uses special values for some function arguments, the commonly used types are:
AuctionSortId - An identifier for sorting columns in the auction house.
AuctionTypeId - An identifier specifying which type of auction to operate on.
PlayerName - The name of a player.
UnitId - An identifier which specifies one of the units the API may reference.
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Global Function Groups
This is an incomplete list. It may never be fully completed or, depending on its nature, it may be that it can never be complete. However, new and revised entries in the list are always welcome.
Here is a list of all potential global functions: Global Function List. If you add a new entry, please base it on the Empty Template.
The old World of Warcraft API doc is currently at http://www.cosmosui.org/texts/BlizzardCommands.xml (http://www.cosmosui.org/texts/BlizzardCommands.xml) (outdated).
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Action Functions
These functions are those which operate with the action buttons (General player actions are likely in the Activity Functions section below).
ActionButtonDown(id) - Press the specified action button (Part of UI API, not core).
ActionButtonUp(id) - Release the specified action button (Part of UI API, not core)..
BonusActionButtonDown - Trigger the specified bonus(pet or minion) action button. (Part of UI API, not core).
BonusActionButtonUp - Release the specified bonus(pet or minion) action button. (Part of UI API, not core).
ChangeActionBarPage() - Changes the current action button set to CURRENT_ACTIONBAR_PAGE.
GetActionCooldown(slot) - This returns the cooldown values of the specified action..
GetActionCount(slot) - Get the count (bandage/potion/etc) for an action, returns 0 if none or not applicable.
GetActionText(slot) - Get the text label (macros, etc) for an action, returns nil if none.
GetActionTexture(slot) - Gets the texture path for the specified action.
GetBindingAction("key") - Return the name of the binding action associated with a key.
HasAction(slot) - Returns 1 if the player has an action in the specified slot, nil otherwise.
IsActionInRange(slot) - Test if an action is in range (1=yes, 0=no, nil=not applicable).
IsAttackAction(slot) - Return 1 if an action is an 'attack' action (flashes during combat), nil otherwise.
IsAutoRepeatAction(slot) - Return 1 if an action is auto-repeating, nil otherwise.
IsCurrentAction(slot) - Return 1 if an action is the one currently underway, nil otherwise.
IsUsableAction(slot) - Return 1 if an action can be used at present, nil otherwise.
PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor.
PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot.
TurnOrActionStart - ?.
TurnOrActionStop - ?.
UseAction(slot, {checkCursor {,onSelf} } - This instructs the interface to use the action associated with the specified ID, optionally on the player (regardless of target).
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Activity Functions
This section is for functions which make the player do something (and which aren't covered elsewhere).
AcceptDuel() - The player accepts the challenge to duel.
AcceptTrade()
AddTradeMoney() - Adds the money dropped into the player's trade frame.
AssistByName("name") - Assists the player whose name is entered.
AssistUnit("unit") - Instructs your character to assist the specified unit.
AttackTarget() - Attacks the targetted unit.
BeginTrade() - Begins the trade with the target.
BuyStableSlot()
BuybackItem()
CancelDuel() - Refuse the invitation to fight a duel.
CancelLogout()
CancelMeetingStoneRequest()
CancelPendingEquip(index)
Duel - Duels a specified user by name. (No longer valid -- Flickering 14:38, 1 Jan 2005 (EST))
EnablePVP()
Jump() - The player jumps.
SitOrStand() - The player sits or stands.
StartDuelUnit("unit") - Challenge a unit to a duel.
ToggleSheath() - Toggles sheathed or unsheathed weapons.
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Auction Functions
CalculateAuctionDeposit(runTime) - Returns the required deposit for the current selling item given the specified duration (minutes).
CanSendAuctionQuery() - Return 1 if auction search button would be active, nil otherwise.
CancelAuction(index) - Cancel the specified auction (on the "owner" list).
ClickAuctionSellItemButton() - ?.
CloseAuctionHouse() - ?.
GetAuctionHouseDepositRate() - Returns the deposit rate (percentage) for the currently open auction house (Possibly out-dated by CalculateAuctionDeposit).
GetAuctionInvTypes(classIndex, subclassIndex) - Returns types of subcategories items.
GetAuctionItemClasses() - Returns major auction item categories.
GetAuctionItemInfo("type", index) - Returns details about the specified auction item.
GetAuctionItemLink("type", index) - Returns a link string for the specified auction item.
GetAuctionItemSubClasses(classIndex) - Returns subcategories in the nth auction category.
GetAuctionItemTimeLeft("type", index) - Returns the time left status of the specified auction item.
GetAuctionSellItemInfo() - Returns information about the current selling item (or nil if none selected).
GetBidderAuctionItems({page}) - ?.
GetNumAuctionItems("type") - Returns the size of the specified auction item list.
GetOwnerAuctionItems({page}) - ?.
GetSelectedAuctionItem("type") - ?.
IsAuctionSortReversed("type", "sort") - Returns 1 if the specified auction list and sort is reversed, nil otherwise.
PlaceAuctionBid("type", index, bid) - Place a bid on the selected auction item.
QueryAuctionItems("name", minLevel, maxLevel, invTypeIndex, classIndex, subclassIndex, page, isUsable, qualityIndex) - ?.
SetSelectedAuctionItem("type", index) - ?.
SortAuctionItems("type", "sort") - Request that the specified auction list be sorted by a specific column.
StartAuction(minBid, buyoutPrice, runTime) - List the selecting selling item in the auction house.
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Bank Functions
CloseBankFrame()
GetBankSlotCost(numSlots)
GetNumBankSlots()
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Battlefield Functions
CloseBattlefield() - ?.
GetBattlefieldInfo(index) - ?.
GetNumBattlefields() - ?.
GetSelectedBattlefield() - ?.
JoinBattlefield(index) - ?.
SetSelectedBattlefield(index) - ?.
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Camera Functions
CameraOrSelectOrMoveStart - ?.
CameraOrSelectOrMoveStop - ?.
CameraZoomIn - ?.
CameraZoomOut - ?.
FlipCameraYaw - ?.
MoveViewDownStart - ?.
MoveViewDownStop - ?.
MoveViewInStart - ?.
MoveViewInStop - ?.
MoveViewLeftStart - ?.
MoveViewLeftStop - ?.
MoveViewOutStart - ?.
MoveViewOutStop - ?.
MoveViewRightStart - ?.
MoveViewRightStop - ?.
MoveViewUpStart - ?.
MoveViewUpStop - ?.
NextView - ?.
PitchDownStart - ?.
PitchDownStop - ?.
PitchUpStart - ?.
PitchUpStop - ?.
PrevView - ?.
ResetView - ?.
SaveView - ?.
SetView - ?.
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Channel Functions
AddChatWindowChannel(index, "channel")
ChannelBan("channel", "name") - Bans a player from the specified channel.
ChannelInvite("channel", "name") - Invites the specified user to the channel.
ChannelKick("channel", "name") - Kicks the specified user from the channel.
ChannelModerate("channel") - ?.
ChannelModerator("channel", "name") - Sets the specified player as the channel moderator.
ChannelMute("channel", "name") - Turns off the specified player's ability to speak in a channel.
ChannelToggleAnnouncements("channel") - Toggles the channel to display announcements either on or off.
ChannelUnban("channel", "name") - Unbans a player from a channel.
ChannelUnmoderator("channel", "name") - Takes the specified user away from the moderator status.
ChannelUnmute("channel", "name") - Unmutes the specified user from the channel.
DisplayChannelOwner("channel") - Displays the owner of the specified channel in the default chat.
EnumerateServerChannels() - ?.
GetChannelList() - ?.
GetChannelName("channel" or index) - ?.
GetChatWindowChannels(index) - ?.
JoinChannelByName("channel") - ?.
LeaveChannelByName("channel") - Leaves the channel with the specified name.
ListChannelByName - Lists all of the channels that match the specified regular expression.
ListChannels() - Lists all of the channels into the chat window.
RemoveChatWindowChannel(index, "channel") - ?.
SetChannelOwner("channel", "name") - ?.
SetChannelPassword("channel", "password") - Changes the password of the current channel.
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Character Functions
AbandonSkill - The player abandons a skill.
AcceptResurrect - The player accepts the request from another player to resurrect him/herself.
AcceptSkillUps()
AcceptXPLoss - Accept the XP loss to be reborn where you stand (The name is somewhat of an anachronism, since it's now durability rather than XP that is lost).
AddFriend - Add a friend to your friend list.
AddIgnore - Add a player to your ignore list.
AddOrDelIgnore - Toggles the ignore state of the specified user.
AddSkillUp(index)
BuySkillTier(index)
CancelPlayerBuff(buffIndex)
CancelSkillUps()
CancelTrackingBuff()
CastShapeshiftForm(index)
DeclineResurrect() - Decline the request from another player to resurect him/herself.
GetPlayerBuff - Retrieves info about a certain effect (beneficial, harmful or passive)
GetPlayerBuffTexture - Retrieves the texture identifier for a certain buff
GetPlayerBuffTimeLeft - Retrieves how long a buff will last before expiring
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Chat Functions
ChangeChatColor(chatType,r,g,b)
GetChatTypeIndex(type)
GetChatWindowInfo(index)
GetChatWindowMessages(index)
PlayVocalCategory("Category")
RemoveChatWindowMessages(index,"messageGroup")
SendChatMessage("message","system","language","channel") - Send a chat message to designated channel
SetChatWindowAlpha(index,alpha)
SetChatWindowColor(index,r,g,b)
SetChatWindowDocked(index,docked)
SetChatWindowLocked(index,locked)
SetChatWindowName(index,"name")
SetChatWindowShown(index,shown)
SetChatWindowSize(index,size)
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Crafting Functions
See TradeSkill Functions - these superseded the old crafting functions for most (but not all - Enchanting) skills.
CloseCraft()
CollapseCraftSkillLine(index)
DoCraft(index)
ExpandCraftSkillLine(index)
GetCraftButtonToken()
GetCraftDescription(index)
GetCraftDisplaySkillLine()
GetCraftIcon(index)
GetCraftInfo(index)
GetCraftItemLink(index)
GetCraftName()
GetCraftNumReagents(index)
GetCraftReagentInfo(index,reagentIndex)
GetCraftReagentItemLink(index,reagentIndex)
GetCraftSelectionIndex()
GetNumCrafts()
SelectCraft(index)
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Faction Functions
CollapseFactionHeader(index)
ExpandFactionHeader(index)
FactionToggleAtWar(index)
GetFactionInfo(index)
GetNumFactions()
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Friend Functions
GetFriendInfo(index)
GetNumFriends()
GetSelectedFriend()
RemoveFriend("name" or index)
SetSelectedFriend(index)
ShowFriends()
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Gossip Functions
CloseGossip()
GetGossipOptions()
GetGossipText()
SelectGossipOption(index)
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Group Functions
AcceptGroup() - Accept the invitation to party.
DeclineGroup() - Decline the invitation to a party.
GetLookingForGroup()
GetLootMethod() - Return the currently active loot method
GetLootRollItemInfo(rollId)
GetLootRollTimeLeft(rollid)
GetLootThreshold() - Return the current loot threshold (for group loot)
GetMasterLootCandidate() - Return the player who receives loot in master mode
GetNumPartyMembers() - Returns the number of party members
GetPartyLeaderIndex()
GetPartyMember(id) - Returns the index of the party member at the given index if that party slot is filled, otherwise nil.
GiveMasterLoot(slot,index)
InviteByName("name") - Invites the specified player to the group sender is currently in.
InviteToParty("unit") - Invite a unit to a party.
IsPartyLeader() - Returns true if the player is the party leader.
LeaveParty() - Quit the party.
PromoteByName("name") - Promotes by name the target.
PromoteToPartyLeader("unit") - Promote a unit to party leader.
RollOnLoot(rollId{,roll})
SetLookingForGroup(flag)
SetLootMethod("method"{,"masterPlayer" or ,threshold}) - Set the current loot method
SetLootThreshold(threshold) - Set the threshold for group loot
UninviteByName("name") - Uninvites (kicks) the target from the current group if player is group leader.
UninviteFromParty("unit") - Kick a unit from the party if player is group leader.
UnitInParty("unit") - Returns true if the unit is a member of your party.
UnitIsPartyLeader("unit") - Returns true if the unit is its partyleader.
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Guild Functions
AcceptGuild() - The player accepts the invitation to join a guild.
BuyGuildCharter("guildName") - Purchases a guild charter for guildName.
CanEditMOTD() - ?.
CanEditOfficerNote() - ?.
CanEditPublicNote() - ?.
CanGuildDemote() - ?.
CanGuildInvite() - ?.
CanGuildPromote() - ?.
CanGuildRemove() - ?.
CanViewOfficerNote() - ?.
CloseGuildRegistrar() - ?.
CloseTabardCreation()
DeclineGuild() - ?.
GetGuildCharterCost() - Returns the cost of purchasing a guild charter.
GetGuildInfo("unit") - This function returns the name of the guild unit belongs to.
GetGuildRosterInfo(index) - ?.
GetGuildRosterLastOnline(index) - ?.
GetGuildRosterMOTD() - ?.
GetGuildRosterSelection() - ?.
GetGuildRosterShowOffline() - ?.
GetNumGuildMembers() - ?.
GetTabardCreationCost()
GetTabardInfo() -?.
GuildControlAddRank("name") - ?.
GuildControlDelRank - ?.
GuildControlGetNumRanks() - ?.
GuildControlGetRankFlags() - ?.
GuildControlGetRankName(index) - ?.
GuildControlSaveRank("name") - ?.
GuildControlSetRank(rank) - ?.
GuildControlSetRankFlag(index, enabled) - ?.
GuildDemoteByName("name") - ?.
GuildDisband() - ?.
GuildInfo() - Displays information about the guild you are a member of.
GuildInviteByName("name") - ?.
GuildLeave() - ?.
GuildPromoteByName("name") - ?.
GuildRoster() - Fetches the guild list and fires a GUILD_ROSTER_SHOW event.
GuildRosterSetOfficerNote(index, "note") - ?.
GuildRosterSetPublicNote(index, "note") - ?.
GuildSetLeaderByName("name") - ?.
GuildSetMOTD("note") - ?.
GuildUninviteByName("name") - ?.
IsGuildLeader() - ?.
IsInGuild() - ?.
SetGuildRosterSelection(index) - ?.
SetGuildRosterShowOffline(enabled) - ?.
SortGuildRoster("sort") - ?.
TurnInGuildCharter() - ?.
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Ignore Functions
DelIgnore("name")
GetIgnoreName(index)
GetNumIgnores()
GetSelectedIgnore()
SetSelectedIgnore(index)
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Item Functions
AutoEquipCursorItem - Causes the equipment on the cursor to be equipped.
ConfirmBindOnUse()
DeleteCursorItem()
CursorHasItem()
GetBuybackItemInfo()
GetRepairAllCost()
HideRepairCursor()
InRepairMode()
RepairAllItems()
ShowRepairCursor()
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Item Text Functions
These functions relate to item text (books, etc)
CloseItemText()
ItemTextGetCreator()
ItemTextGetItem()
ItemTextGetMaterial()
ItemTextGetPage()
ItemTextGetText()
ItemTextHasNextPage()
ItemTextNextPage()
ItemTextPrevPage()
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Inventory Functions
BankButtonIDToInvSlotID - Returns the ID number of a bank button in terms of inventory slot ID.
GetInventoryItemLink(unit, itemID) - Get a text link to a specific inventory item
ContainerIDToInventoryID(containedID)
CursorCanGoInSlot(slot)
EquipPendingItem(slot)
GetBagName(index)
GetContainerItemCooldown(index,slot)
GetContainerItemInfo(index,slot)
GetContainerItemLink(index,slot)
GetContainerNumSlots(index)
GetInventoryAlertStatus(index)
GetInventoryItemBroken("unit",slot)
GetInventoryItemCooldown("unit",slot)
GetInventoryItemCount("unit",slot)
GetInventoryItemTexture("unit",slot)
GetInventorySlotInfo(slot)
PickupBagFromSlot(slot)
PickupContainerItem(index,slot)
PickupInventoryItem(index)
PutItemInBackpack()
PutItemInBag(inventoryId)
UpdateInventoryAlertStatus()
UseContainerItem(index,slot)
UseInventoryItem(id)
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Loot Functions
CloseLoot({uiFailedFlag})
GetLootSlotInfo(slot) - Returns icon path, item name, and item quantity.
GetLootSlotLink(slot)
GetNumLootItems()
IsFishingLoot()
LootSlot(slot)
LootSlotIsCoin(slot)
LootSlotIsItem(slot)
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Macro Functions
CreateMacro("name", "icon", "body", local) - ?.
DeleteMacro(index) - ?.
EditMacro(index, "name", "icon", "body", local) - ?.
GetMacroIconInfo(index) - ?.
GetMacroIndexByName("name") - ?.
GetMacroInfo(index) - ?.
GetNumMacroIcons() - ?.
GetNumMacros() - ?.
PickupMacro(index) - ?.
RunMacro - This does not appear to exist anymore Flickering 18:41, 1 Jan 2005 (EST).
SaveMacros() - ?.
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Mail Functions
Globals associated with Mail.
Events associated with Mail.
AddSendMailCOD() - This does not appear to exist any longer. --Bug 18:43, 4 Feb 2005 (EST)
AddSendMailMoney() - This does not appear to exist any longer. --Bug 18:54, 4 Feb 2005 (EST)
CheckInbox() - ?.
ClearSendMail() - This clears the text in the send mail tab and places the COD item in the inventory. --Bug 15:52, 6 Feb 2005 (EST)
ClickSendMailItemButton() - This seems to just simulate a click on the send item mail slot (will pickup the item there). --Bug 18:59, 4 Feb 2005 (EST)
CloseMail() - Closes the mail window. --Bug 19:04, 4 Feb 2005 (EST)
DeleteInboxItem(index) - ?.
GetInboxHeaderInfo(index) - Returns information about a message in the inbox.
GetInboxItem(index) - ?.
GetInboxNumItems() - ?.
GetInboxText(index) - ?.
GetNumPackages() - Not yet fully implemented. Currently it always returns 1. --Bug 16:28, 6 Feb 2005 (EST)
GetNumStationeries() - Not yet fully implemented. Currently it always returns 2. --Bug 16:28, 6 Feb 2005 (EST)
GetPackageInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Test Package". --Bug 16:28, 6 Feb 2005 (EST)
GetSelectedStationeryTexture() - Not yet fully implemented. Currently it returns "STATIONERYTEST" when the mailbox is open. --Bug 16:28, 6 Feb 2005 (EST)
GetSendMailCOD() - ?.
GetSendMailItem() - ?.
GetSendMailMoney() - ?.
GetSendMailPrice() - ?.
GetStationeryInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Stationery Default", and an index of 2 returns "Test Stationery". --Bug
HasNewMail() - Returns nil if there is no new mail. --Bug 19:14, 4 Feb 2005 (EST)
InboxItemCanDelete(index) - ?.
PickupSendMailCOD(amount) - This does not appear to exist any longer. --Bug 15:45, 6 Feb 2005 (EST)
PickupSendMailMoney(amount) - This does not appear to exist any longer. --Bug 15:45, 6 Feb 2005 (EST)
ReturnInboxItem(index) - ?.
SelectPackage(index) - Not yet fully implemented. It does nothing visible. --Bug 16:28, 6 Feb 2005 (EST)
SelectStationery(index) - Not yet fully implemented. It does nothing visible. --Bug 16:28, 6 Feb 2005 (EST)
SendMail("target", "subject", "body") - If the mailbox is open, this sends mail. --Buttahcup 4 Feb 2005
SetSendMailCOD(amount) - ?.
SetSendMailMoney(amount) - ?.
TakeInboxItem(index) - ?.
TakeInboxMoney(index) - ?.
TakeInboxTextItem(index) - ?.
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Location Functions
These functions are related to the current location of the player and how it is displayed.
Globals associated with Location.
Events associated with Location.
GetMinimapZoneText() - Returns the zone text, that is displayed over the minimap.
GetRealZoneText() - Returns either instance name or zone name
GetSubZoneText() - Returns the subzone text (e.g. "The Canals").
GetZonePVPInfo() - Returns PVP info for the current zone.
GetZoneText() - Returns the zone text (e.g. "Stormwind City").
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Mapping Functions
These functions are related to display of the world map.
GetCorpseMapPosition() - Returns the postion off the corpse on the current world map.
GetCurrentMapContinent() - Returns the number of the continent the world map is currently showing.
GetCurrentMapZone() - Returns the number of the zone the world map is currently showing.
GetMapContinents() - Returns the continent names.
GetMapInfo() - Returns the name and size of the current world map.
GetMapLandmarkInfo(landmarkIndex) - Returns information about a landmark on the current world map.
GetMapOverlayInfo(overlayIndex) - Returns information about an overlay on the current world map.
GetMapZones(continentIndex) - Returns the zone names of a continent.
GetNumMapLandmarks() - Returns the number of landmarks on the current world map.
GetNumMapOverlays() - Returns the number of overlays on the current world map.
GetPlayerMapPosition("unit") - Returns the postion of a unit on the current world map.
ProcessMapClick(x,y) - Passes a click to the client, which then calculates if the zone has to be changed.
SetMapToCurrentZone() - Sets the current world map to the zone the player is presently in.
SetMapZoom(continentIndex{,zoneIndex}) - Sets the current world map to a specific continent and optionally zone.
SetupWorldMapScale() - Configures scale of world map to best fill screen.
UpdateMapHighlight(x,y) - Provides map rollover information for highlighting.
[edit]
Math Functions
These math functions are compatability references to the LUA math library (which is available via math.), some with conversion wrappers.
abs(value) - Returns the absolute value of the number.
acos(value) - Returns the arc cosine of the value in degrees.
asin(value) - Returns the arc sine of the value in degrees.
atan(value) - Returns the arc tangent of the value in degrees.
atan2(x,y) - Returns the arc tangent of X/Y in degrees.
ceil(value) - Returns the ceiling of value.
acos(degrees) - Returns the cosine of the degree value.
deg(radians) - Returns the degree equivalent of the radian value.
floor(value) - Returns the floor of value.
frexp(num) - Extract mantissa and exponent from a floating point number.
ldexp(value, exponent) - Load exponent of a floating point number.
exp(value) - Returns the exponent of value.
log(value) - Returns the logarithm of value.
log10(value) - Returns the base-10 logarithm of value.
min(value{,values...}) - Returns the numeric minimum of the input values.
max(value{,values...}) - Returns the numeric maximum of the input values.
mod(value,modulus) - Returns floating point modulus of value.
rad(degrees) - Returns the radian equivalent of the degree value.
random({{lower,}upper}) - Returns a random number (optionally bounded integer value)
randomseed(seed) - Seed the pseudo random number generator
asin(degrees) - Returns the sine of the degree value.
sqrt(value) - Return the square root of value.
atan(degrees) - Returns the tangent of the degree value.
[edit]
Merchant Functions
BuyMerchantItem(index {,qty}) - Buys an item from a merchant.
CanMerchantRepair() - Returns true if the merchant can repair items.
CloseMerchant() - Closes the merchant window.
GetMerchantItemInfo(index) - Returns information about an item.
GetMerchantItemLink(index) - Returns a link to an item.
GetMerchantItemMaxStack(index) - Returns the maximum number of items in a stack.
GetMerchantNumItems() - Returns the number of items the merchant sells.
PickupMerchantItem(index) - Places the item on the cursor.
ShowMerchantSellCursor(index) - Changes the cursor to the merchant sell cursor.
Tooltip:SetMerchantItem("slot")
Tooltip:SetMerchantCompareItem("slot"{,offset})
[edit]
Miscellaneous Functions
AddChatWindowChannel - Adds a chat channel to a chat window.
AddChatWindowMessages - Adds a messaging group to the specified chat window.
GetDate - Specific use currently not known. Possibly a broken date function.
GetDefaultLanguage - Gets the Default language for the indicated player.
GetGameTime - Returns the time in-game.
GetScreenHeight - Returns the height of the window in pixels.
GetTime - Returns a number that represents the current time.
IsAltKeyDown - Returns true if the alt key is currently depressed.
IsControlKeyDown - Returns true if the control key is currently depressed.
IsShiftKeyDown - Returns true if the shift key is currently depressed.
Logout - Logs the user out of the game.
MouseIsOver - Determines whether or not the mouse is over the specified frame.
NotWhileDeadError - Generates an error message saying you cannot do that while dead.
PlayMusic - Plays the specified mp3.
PlaySound - Plays the specified built-in sound effect.
PlaySoundFile - Plays the specified sound file.
Quit - Quits the application, NOT the LUA script.
RandomRoll - Does a random roll between the two values.
RegisterForSave("variable") - Register a variable for saving between sessions.
Screenshot - Takes a screenshot.
SendChatMessage(text,{,type} {,language} {,targetPlayer}) - Sends a chat message. (removed answered question)
SetItemRef(itemLink) - Displays an item link box.
StopMusic - Stops the currently playing mp3.
Stuck - Informs the game engine that the player is Stuck.
TakeScreenshot - Takes a screenshot.
[edit]
Movement Functions
MoveBackwardStart - The player begins moving backward at the specified time.
MoveBackwardStop - The player stops moving backward at the specified time.
MoveForwardStart - The player begins moving forward at the specified time.
MoveForwardStop - The player stops moving forward at the specified time.
StrafeLeftStart - The player begins strafing left at the specified time.
StrafeLeftStop - The player stops strafing left at the specified time.
StrafeRightStart - The player begins strafing right at the specified time.
StrafeRightStop - The player stops strafing right at the specified time.
ToggleAutoRun - Turns auto-run on or off
ToggleRun - Toggle between running and walking.
TurnLeftStart - The player starts turning left at the specified time.
TurnLeftStop - The player stops turning left at the specified time.
TurnRightStart - The player starts turning right at the specified time.
TurnRightStop - The player stops turning right at the specified time.
[edit]
Pet Functions
CastPetAction(index) - ?.
ClickStablePet(index) - ?.
ClosePetStables() - ?.
DropItemOnUnit("unit") - Drops an item from the cursor onto your target.
GetNumStablePets() - ?.
GetPetActionCooldown(index) - Returns cooldown information for the pet action at the specificed pet action bar slot.
GetPetActionInfo(index) - Returns information on the pet action at the specified pet action bar slot.
GetPetActionsUsable() - Returns a value indicating if the player's pet's actions can be used at this time.
GetPetExperience() - Returns the pet's current xp, and total xp required for next level.
GetPetFoodTypes() - Returns a list of the food types the player's pet can eat.
GetPetHappiness() - Returns the pet's happiness, damage percentage, and loyalty gain rate.
GetPetIcon() - Returns the path to the texture to use as the icon for the player's pet.
GetPetLoyalty() - Returns the name of the pet's current loyalty level.
GetPetTimeRemaining() - ?.
GetPetTrainingPoints() - Returns the pet's current total and used training points.
GetSelectedStablePet() - ?.
GetStablePetFoodTypes(index) - Returns a list of the food types a specific stabled pet can eat.
GetStablePetInfo(index) - Returns information about a specific stabled pet.
HasPetSpells() - Returns true if the player has pet spells.
HasPetUI() - Returns true if the player has a pet User Interface.
PetAbandon() - Permanently abandon's your pet.
PetAggressiveMode() - Set your pet in aggressive mode.
PetAttack() - Instruct your pet to attack your target.
PetCanBeAbandoned() - Retuns true if the pet is abandonable.
PetCanBeRenamed() - Retuns true if the pet can be renamed.
PetDefensiveMode() - Set your pet in defensive mode.
PetDismiss() - Dismiss your pet.
PetFollow() - Instruct your pet to follow you.
PetHasActionBar() - ?.
PetPassiveMode() - Set your pet into passive mode.
PetRename("name") - Renames the pet.
PetWait() - Instruct your pet to remain still.
PickupPetAction(index) - ?.
PickupStablePet(index) - ?.
SetPetAction(index) - ?
SetPetStablePaperdoll("modelFrame") - ?.
TargetUnitsPet("unit") - Targets the specified unit's pet, if one exists.
TogglePetAutocast(index) - Toggles whether the specified pet ability should autocast or not.
UnstablePet(index) - ?
[edit]
Petition Functions
CanSignPetition() - ?.
ClosePetition() - ?.
GetNumPetitionNames() - ?.
GetPetitionInfo() - ?.
GetPetitionNameInfo(index) - ?.
OfferPetition() - ?.
SignPetition() - ?.
[edit]
Quest Functions
AbandonQuest - Abandon the specified quest.
AcceptQuest - Accept the specified quest.
CloseQuest - ?.
CollapseQuestHeader - Collapses a quest header.
CompleteQuest - Complete the specified quest.
ConfirmAcceptQuest - Accept the quest. Yes. Really accept it.
DeclineQuest - Declines the currently offered quest.
ExpandQuestHeader - Expands a quest header.
GetAbandonQuestName - ?.
GetGossipActiveQuests - ?.
GetGossipAvailableQuests - ?.
GetNumActiveQuests - ?.
GetNumAvailableQuests - ?.
GetNumQuestChoices - ?.
GetNumQuestItems - Returns the number of items nessecary to complete a particular quest.
GetNumQuestLeaderBoards - ?.
GetNumQuestLogChoices - Returns the number of options someone has when getting a quest item.
GetNumQuestLogEntries - Returns the number of entries in the quest log.
GetNumQuestLogRewards - Returns the count of the rewards for a particular quest.
GetNumQuestRewards - ?.
GetQuestBackgroundMaterial - Returns the material string associated with the particular quest.
GetQuestGreenRange - ?.
GetQuestIndexForTimer - ?.
GetQuestItemInfo - Returns basic information about the quest items.
GetQuestItemLink - ?.
GetQuestLogChoiceInfo - Returns a bunch of data about a quest reward choice from the quest log.
GetQuestLogItemLink - ?.
GetQuestLogLeaderBoard - ?.
GetQuestLogPushable - Returns true if the currently loaded quest in the quest window can be shared.
GetQuestLogQuestText - Returns the description and objectives required for the specified quest.
GetQuestLogRequiredMoney - ?.
GetQuestLogRewardInfo - Returns a pile of reward item info.
GetQuestLogRewardMoney - Returns a number representing the amount of copper returned by a particular quest.
GetQuestLogRewardSpell - ?.
GetQuestLogSelection - Returns a number associated with the QuestLogSelection index.
GetQuestLogTimeLeft - ?.
GetQuestLogTitle - Returns the string which is associated with the specific QuestLog Title in the game.
GetQuestMoneyToGet - ?.
GetQuestReward - Gets the quest reward specified.
GetQuestText - ?.
GetQuestTimers - Returns all of the quest timers currently in progress.
GetRewardMoney - ?.
GetRewardSpell - ?.
GetRewardText - ?.
IsCurrentQuestFailed - ?.
IsQuestCompletable - Returns true if a quest is possible to complete.
QuestChooseRewardError - Throws an error when the quest choose reward method doesn't work.
QuestLogPushQuest - Initiates the sharing of the currently viewed quest in the quest log.
SelectActiveQuest - ?.
SelectAvailableQuest - ?.
SelectGossipActiveQuest - ?.
SelectGossipAvailableQuest - ?.
SelectQuestLogEntry - ?.
SetAbandonQuest - Called before AbandonQuest.
[edit]
Raid Functions
ConvertToRaid() - ?.
GetNumRaidMembers() - ?.
GetRaidRosterInfo(index) - ?.
GetRaidRosterSelection - ?.
IsRaidLeader() - ?.
IsRaidOfficer() - ?.
SetRaidRosterSelection(index) - ?.
SetRaidSubgroup(index, subgroup) - ?.
SortRaidRoster("type") - Not called, but has usage
SwapRaidSubgroup(index1, index2 - ?.
UninviteFromRaid(index) - ?.
[edit]
Settings Functions
DefaultBindings()
ForceQuit()
GetBinding(index)
GetBindingKey("command")
GetCVar("varname")
GetCVarDefault("varname")
GetGamma()
GetLocale()
GetNumBindings()
GetRefreshRates(x)
GetScreenResolutions()
GetScreenWidth()
GetVideoCaps()
IsMacClient() - Checks client system
ReloadUI() - Reloads the UI from source files
ResetBindings()
ResetCursor()
ResetPerformanceValues()
RestartGx()
RunBinding("command")
SaveBindings()
SetBinding("key"{,"command"})
SetCVar("cvar",value{,"scriptCVar"})
SetCursor("cursor")
SetGamma(value)
SetScreenResolution(x)
ToggleCollision()
ToggleCollisionDisplay()
TogglePerformanceDisplay()
TogglePerformanceValues()
TogglePlayerBounds()
TogglePortals()
ToggleTris()
[edit]
Skill Functions
CollapseSkillHeader(index)
ExpandSkillHeader(index)
GetAdjustedSkillPoints()
GetNumSkillLines()
GetSelectedSkill()
GetSkillLineInfo(index)
RemoveSkillUp(index)
SetSelectedSkill(index)
[edit]
Spell Functions
CastSpell(spellID, spellbookTabNum) - Cast specified spell.
CastSpellByName("name") - ?.
GetCraftSpellFocus - ?.
GetNumSpellTabs() - ?
GetQuestLogRewardSpell()
GetRewardSpell()
GetSpellCooldown(spellID, spellbookTabNum) - ?.
GetSpellName(spellID, spellbookTabNum) - ?.
GetSpellTabInfo(spellbookTabNum) - Returns information about the specified spellbook tab.
GetSpellTexture(spellID, spellbookTabNum) - ?.
IsSpellPassive(spellID, spellbookTabNum) - ?.
IsTrainerServiceLearnSpell(index)
PickupSpell(spellID, spellbookTabNum) - Loads an action button onto the cursor to be dropped into a quickbar slot.
PlayerHasSpells() - ?.
SpellCanTargetUnit("unit") - ?.
SpellIsTargeting() - Returns true if a spell has been cast and is awaiting target selection.
SpellStopCasting() - ?.
SpellStopTargeting() - ?.
SpellTargetUnit("unit") - ?.
ToggleSpellBook("bookType") - Shows the spellbook. Can show your spells or your pet's
UpdateSpells() - ?.
[edit]
String Functions
These string functions are compatability references to the LUA string library (which is available via string., see StringLibraryTutorial (http://lua-users.org/wiki/StringLibraryTutorial) for more info),
strbyte(string{,index}) - Returns the internal numeric code of the i-th character of string
strchar({intval,...}) - Returns a string with length equal to number of arhuments, with each character assigned the internal code for that argument.
strfind(string,pattern{,init{,plain}}) - Look for match of pattern in string, optionally from specific location or using plain substring.
format(formatstring{,value,...}) - Return a formatted string using values passed in.
gsub(string,pattern,replacement{,limitCount}) - Globally substitute pattern for replacement in string.
strlen(string) - Return length of the string.
strlower(string) - Return string with all upper case changed to lower case.
strrep(seed,count) - Return a string which is count copies of seed.
strsub(string,index{,endIndex}) - Return a substring of string starting at index
strupper(string) - Return string with all lower case changed to upper case.
[edit]
Table Functions
These table functions are compatability references to the LUA string library (which is available via table., see TableLibraryTutorial (http://lua-users.org/wiki/TableLibraryTutorial) for more info),
foreach(table,function) - Execute function for each element in table.
foreachi(table,function) - Execute function for each element in table, indices are visited in sequential order.
getn(table) - Return the size of the table when seen as a list.
sort(table{,comp}) - Sort the elements in the table in-place, optionally using a custom comparator.
tinser(table,{pos,},value) - Insert value into the table at position pos (defaults to end of table)
tremove(table{,pos} - Remove and return the table element at position pos (defaults to last entry in table)
[edit]
Talent Functions
CheckTalentMasterDist()
ConfirmTalentWipe()
GetNumTalentTabs()
GetNumTalents(tabIndex)
GetTalentInfo(tabIndex,talentIndex)
GetTalentPrereqs(tabIndex,talentIndex)
GetTalentTabInfo(tabIndex)
LearnTalent(tabIndex,talentIndex)
[edit]
Targetting Functions
ClearTarget() - Clears the selected target.
TargetByName("name") - Selects the specified player as the current target.
TargetLastEnemy() - Selects the last targetted enemy as the current target.
TargetNearestEnemy({reverse}) - Selects the nearest enemy as the current target.
TargetNearestFriend() - Selects the nearest member of your party.
TargetUnit("unit") - Selects the specified id as the current target.
TargetUnitsPet("unit") - Selects the specified unit's pet as the current target.
[edit]
Taxi Functions
CloseTaxiMap() - ?.
NumTaxiNodes() - ?.
SetTaxiMap(frame) - ?.
TakeTaxiNode(slot) - ?.
TaxiNodeCost(slot) - ?.
TaxiNodeGetType(slot) - ?.
TaxiNodeName(slot) - ?.
TaxiNodePosition(slot) - ?.
UnitOnTaxi("unit") - ?.
[edit]
Toggle Functions
ToggleBackpack - Toggles your backpage open/closed.
ToggleBag - Opens or closes the specified bag.
ToggleCharacter - Toggles the character pane to the specified frame.
ToggleCombatLog - Opens/closes the combat log.
ToggleFramerate - Show/Hide the FPS.
ToggleFriendsFrame - Opens/closes the friends pane.
ToggleGameMenu - Opens/closes the game menu.
ToggleMinimap - Turns the minimap display on/off.
ToggleQuestLog - Opens/closes the quest log.
ToggleWorldMap - Turns the world map on/off.
[edit]
Trading Functions
AddTradeMoney() - Adds the money dropped into the players trade frame.
BeginTrade() - Begins the trade with the target.
CancelTrade() - Declines the offer to trade with the other player.
CancelTradeAccept - Cancels the trade attempt which required an accept.
ClickTargetTradeButton(index)
ClickTradeButton(index)
CloseTrade - Closes the trade.
DropCursorMoney - Drops the amount of money held by the cursor.
GetCursorMoney - Returns the amount of money held by the cursor.
GetPlayerTradeMoney - Returns the amount of money the player has in the trade window.
GetTargetTradeMoney - Returns the amount of money in the trade frame of the target player.
GetTradePlayerItemInfo(id) - Returns information about a trade item.
GetTradePlayerItemLink(id) - Returns link to a trade item.
GetTradeTargetItemInfo(id) - Returns information about a trade item.
GetTradeTargetItemLink(id) - Returns link to a trade item.
InitiateTrade - Asks the specified unit to trade.
PickupPlayerMoney - Picks up an amount of money from the player.
ReplaceTradeEnchant - Confirm the replacement of an enchantment via trade.
[edit]
TradeSkill Functions
CloseTradeSkill() - Closes an open trade skill window.
CollapseTradeSkillSubClass(index) - Collapses the specified subclass header row.
DoTradeSkill(index{,repeat}) - ?.
ExpandTradeSkillSubClass(index) - Expands the specified subclass header row.
GetFirstTradeSkill() - Returns the index of the first non-header trade skill entry.
GetNumTradeSkills() - Get the number of trade skill entries (including headers).
GetTradeSkillCooldown(index) - Returns the number of seconds left for a skill to cooldown.
GetTradeSkillIcon(index) - Returns the texture name of a tradeskill's icon.
GetTradeSkillInfo(index) - Returns information abotu a tradeskill.
GetTradeSkillInvSlotFilter(slotIndex) - ?.
GetTradeSkillInvSlots() - Returns a list of the available inventory slot types.
GetTradeSkillItemLink(index) - ?.
GetTradeSkillLine() - Returns information about the selected skill line.
GetTradeSkillNumMade(index) - ?.
GetTradeSkillNumReagents(tradeSkillRecipeId) - Returns the number of different reagents required.
GetTradeSkillReagentInfo(tradeSkillRecipeId, reagentId) - Returns data on the reagent, including a count of the player's inventory.
GetTradeSkillReagentItemLink(index, reagentId) - ?.
GetTradeSkillSelectionIndex() - Returns the Id of the currently selected trade skill, 0 if none selected.
GetTradeSkillSubClassFilter - ?.
GetTradeSkillSubClasses() - Returns a list of the valid subclasses.
GetTradeSkillTools(index) - ?.
GetTradeskillRepeatCount() - ?.
SelectTradeSkill(index) - Select a specific trade skill in the list.
SetTradeSkillInvSlotFilter(slotIndex{,onOff{,exclusive} }) - ?.
SetTradeSkillSubClassFilter(slotIndex{,onOff{,exclusive} }) - ?.
[edit]
Training Functions
AddSendMailCOD - ?.
BuyTrainerService - ?.
CloseTrainer - ?.
CollapseTrainerSkillLine - ?.
ExpandTrainerSkillLine - ?.
GetNumTrainerServices - ?.
GetTrainerGreetingText - ?.
GetTrainerSelectionIndex - ?.
GetTrainerServiceAbilityReq - ?.
GetTrainerServiceCost - ?.
GetTrainerServiceDescription - ?.
GetTrainerServiceIcon - ?.
GetTrainerServiceInfo - ?.
GetTrainerServiceLevelReq - ?.
GetTrainerServiceNumAbilityReq - ?.
GetTrainerServiceSkillLine - ?.
GetTrainerServiceSkillReq - ?.
GetTrainerServiceStepReq - ?.
GetTrainerServiceTypeFilter - ?.
IsTalentTrainer - ?.
IsTradeskillTrainer - ?.
IsTrainerServiceLearnSpell - ?.
SelectTrainerService - ?.
SetTrainerServiceTypeFilter - ?.
[edit]
Unit Functions
AssistUnit("unit") - Instructs your character to assist the specified unit.
CheckInteractDistance("unit",distIndex)
DropItemOnUnit("unit") - Drops an item from the cursor onto a unitt.
FollowUnit("unit")
SpellCanTargetUnit("unit")
SpellTargetUnit("unit")
StartDuelUnit("unit") - Challenge a unit to a duel.
TargetUnit("unit") - Selects the specified id as the current target.
TargetUnitsPet("unit") - Targets the specified unit's pet, if one exists.
UnitArmor("unit") - Returns the armor statistics relevant to the specified unit.
UnitAttackBothHands("unit") - Returns information about the unit's melee attacks.
UnitAttackPower("unit") - Returns the Unit's melee attack power and modifiers.
UnitAttackSpeed("unit") - Returns the unit's melee attack speed for each hand.
UnitBuff("unit", index) - Retrieves info about a buff of a certain unit.
UnitCanAssist("unit", "otherUnit") - Returns true if the first unit can assist the second, false otherwise.
UnitCanAttack("unit", "otherUnit") - Returns true if the first unit can attack the second, false otherwise.
UnitCanCooperate("unit", "otherUnit") - Returns true if the first unit can cooperate with the second, false otherwise.
UnitCharacterPoints("unit") - ?.
UnitClass("unit") - Returns the class name of the specified unit (e.g., "Warrior" or "Shaman").
UnitClassification("unit") - Returns the classification of the specified unit (e.g., "elite" or "worldboss").
UnitCreatureFamily("unit") - Returns the type of creature of the specified unit (e.g., "Crab").
UnitCreatureType("unit") - Returns the classification type of creature of the specified unit (e.g., "Beast").
UnitDamage("unit") - Returns the damage statistics relevant to the specified unit.
UnitDebuff("unit", index) - Retrieves info about a debuff of a certain unit.
UnitDefense("unit") - ?.
UnitExists("unit") - Returns true if the specified unit exists, false otherwise.
UnitFactionGroup("unit") - Returns the faction group id and name of the specified unit. (eg. "Alliance")
UnitFacing("unit") - Returns the direction in which the unit is facing (Counterclockwise radians, from North)
UnitHealth("unit") - Returns the current health, in points, of the specified unit.
UnitHealthMax("unit") - Returns the maximum health, in points, of the specified unit.
UnitInParty("unit") - Returns true if the specified unit is in the same party as the player, false otherwise.
UnitIsCharmed("unit") - Returns true if the specified unit is charmed, false otherwise.
UnitIsConnected("unit") - Returns true if the specified unit is connected, false otherwise.
UnitIsCorpse("unit") - Returns true if the specified unit is a corpse, false otherwise.
UnitIsDead("unit") - Returns true if the specified unit is dead, false otherwise.
UnitIsDeadOrGhost("unit") - Returns true if the specified unit is dead or a ghost, false otherwise.
UnitIsEnemy("unit", "otherUnit") - Returns true if the specified units are enemies, false otherwise.
UnitIsFriend("unit", "otherUnit") - Returns true if the specified units are friends, false otherwise.
UnitIsGhost("unit") - Returns true if the specified unit is a ghost, false otherwise.
UnitIsPVP("unit") - Returns true if the specified unit is flagged for PVP, false otherwise.
UnitIsPVPFreeForAll("unit") - Returns true if the specified unit is flagged for free-for-all PVP, false otherwise.
UnitIsPartyLeader("unit") - Returns true if the specified unit is the leader of the player's party, false otherwise.
UnitIsPlayer("unit") - Returns true if the specified unit is a player character, false otherwise.
UnitIsPlusMob("unit") - Returns true if the specified unit is a mob, more powerful than its nominal level, false otherwise (e.g., "elite" mobs).
UnitIsTapped("unit") - Returns true if the specified unit is tapped, false otherwise.
UnitIsTappedByPlayer("unit") - Returns true if the specified unit is tapped by a player, false otherwise.
UnitIsTrivial("unit") - Returns true if the specified unit is trivial (Trivial means the unit is "grey" to the player. --Antiarc 16:02, 30 Jan 2005 (EST)), false otherwise.
UnitIsUnit("unit", "otherUnit") - Returns true if the two specified units refer to the same unit (e.g., "player" and "target" can refer to the same unit), false otherwise.
UnitLevel("unit") - Returns the level of the unit referred to by the local naming schema.
UnitMana("unit") - Returns the current mana, in points, of the specified unit.
UnitManaMax("unit") - Returns the maximum mana, in points, of the specified unit.
UnitName("unit") - Returns the name of the unit referred to by the local naming schema.
UnitPVPName("unit") - ?.
UnitPlayerControlled("unit") - Returns true if the specified unit is controlled by a player, false otherwise.
UnitPowerType("unit") - Returns a number corresponding to the power type (e.g., mana, rage or energy) of the specified unit.
UnitRace("unit") - Returns the race name of the specified unit (e.g., "Human" or "Troll").
UnitRangedAttack("unit") - Returns the ranged attack number of the unit.
UnitRangedAttackPower("unit") - Returns the ranged attack power of the unit.
UnitRangedDamage("unit") - Returns the ranged attack speed and damage of the unit.
UnitReaction("unit", "otherUnit") - Returns a number corresponding to the reaction (aggressive, neutral or friendly) of the first unit towards the second unit.
UnitResistance("unit", "otherUnit") - Returns the resistance statistics relevant to the specified unit and resistance type.
UnitSex("unit") - Returns non-zero if the specified unit is female, zero otherwise.
UnitStat("unit", statIndex) - Returns the statistics relevant to the specified unit and basic attribute (e.g., strength or intellect).
UnitXP("unit") - Returns the number of experience points the specified unit has in their current level.
UnitXPMax("unit") - Returns the number of experience points the specified unit needs to reach their next level.
[edit]
New Functions
add functions whose group is not clear here
Example Function
GetFarclip() - Get the world appearance Terrain Distance.
SetFarclip(value) - Set the world appearance Terrain Distance (177-777).
GetWorldDetail() - Get the world appearance Environment Detail.
SetWorldDetail(value) - Set the world appearance Environment Detail (0,1,2).
GetBaseMip() - Get the world appearance Texture Detail.
SetBaseMip(value) - Set the world appearance Texture Detail (0,1).
GetTerrainMip() - Get the world appearance Terrain Texture.
SetTerrainMip(value) - Set the world appearance Terrain Texture (0,1).
ShowingCloak() - Return 1 if player's cloak is displayed, nil otherwise.
ShowingHelm() - Return 1 if player's helm is displayed, nil otherwise.
ShowCloak(flag) - Set whether player's cloak is displayed.
ShowHelm(flag) - Set whether player's helm is displayed.
GetBuildVersion() - Return the build version of the game (e.g. "1.2.1")
GetDodgeChance() - Return's the player's percentage dodge chance.
GetParryChance() - Return's the player's percentage parry chance.
CheckSpiritHealerDist()
ClearTutorials()
ConfirmSummon()
ConsoleExec("command")
DeleteGMTicket()
DemoteAssistant(x)
DoEmote("emote"{,"target"})
FlagTutorial("tutotial")
InCinematic()
IsResting()
LaunchURL("URL")
ResetTutorials()
FollowByName("name")
FrameXML_Debug(flag)
GetActiveTitle(index)
GetAvailableTitle(index)
GetBindLocation()
GetBonusBarOffset()
GetCoinIcon(amount)
GetComboPoints()
GetCorpseRecoveryDelay()
GetCurrentPosition()
GetCurrentResolution()
GetCursorPosition()
GetDebugStats()
GetFramerate()
GetGMStatus()
GetGMTicket()
GetGMTicketCategories()
GetGreetingText()
GetInstanceBootTimeRemaining()
GetLanguageByIndex(index)
GetMeetingStoneStatusText()
GetMoney()
GetNetStats()
GetNextStableSlotCost()
GetNumLaguages()
GetNumShapeshiftForms()
GetNumStableSlots()
GetNumStationeries()
GetNumWhoResults()
GetObjectiveText()
GetProgressText()
GetReleaseTimeRemaining()
GetResSicknessDuration()
GetRestState()
GetSelectedStationeryTexture()
GetShapeshiftFormCooldown(index)
GetShapeshiftFormInfo(index) - Retrieves information about an available ShapeshiftForm or Stance.
GetStationeryInfo(index)
GetSummonConfirmAreaName()
GetSummonConfirmSummoner()
GetSummonConfirmTimeLeft()
GetTimeToWellRested()
GetTitleText()
GetTrackingTexture()
GetWhoInfo(index)
GetXPExhaustion()
HasFullControl()
HasSoulstone()
HideNameplates()
IsCurrentCast(id,bookType)
IsInMeetingStoneQueue()
IsInventoryItemLocked(id)
NewGMTicket(type,"text")
NotifyInspect("unit")
OffhandHasWeapon()
PickupTradeMoney(amount)
PlayVocalCategory("category")
PromoteToAssistant("name")
PurchaseSlot()
ReplaceEnchant()
RepopMe()
ReportBug("text")
ReportNote("text")
ReportSuggestion("text","category")
RequestTimePlayed()
ResurrectHasSickness()
RetrieveCorpse()
RunScript("script")
SelectStationery(index)
SendWho("filter")
SetBagPortaitTexture(texture,slot)
SetPortraitTexture(texture,"unit")
SetPortraitToTexture(x,x)
SetTradeMoney(amount)
SetWhoToUI(x)
ShowContainerSellCursor(index,slot)
ShowInspectCursor()
ShowNameplates()
SortWho(sortType)
SplitContainerItem(index,slot,amount)
SplitMoney("goldsilvercopper")
StartDuel("unit")
StopCinematic()
TutorialsEnabled()
UpdateGMTicket(type,"text")
UseSoulstone()
- 本文固定链接: https://www.fengshen.cn/2008/04/world-of-warcraft-api/gameofwind/
- 转载请注明: fengshen 发表于 Dream of Wind | 一梦风神
