battleShout-ifNotInCombat-ifNotPlayerHasBuff=battleShout stopAll-ifTargetIs=CCd battle-ifNotInCombat-ifPlayer<16rage charge overpower defensive-ifInCombat-ifPlayer<16rage shieldBlock-ifNotPlayerHasBuff=shieldBlock-ifPlayer<81%hp shieldBlock-ifBuffDuration<1s=shieldBlock-ifPlayer<81%hp shieldSlam revenge executesunder-ifDebuffDuration<5s=sunder-ifNotTargetHasDebuffTitle=Expose Armorsunder-ifTargetHasDebuff<5=sunder-ifInCooldown=shieldSlam-ifPlayer>19rage demoShout-ifTargetHasDebuff>2=sunder-ifNotTargetHasDebuff=demoShout battleShout-ifTargetHasDebuff>2=sunder-ifNotPlayerHasBuff=battleShout shieldBlock-ifNotPlayerHasBuff=shieldBlock-ifPlayer>80%hp shieldBlock-ifBuffDuration<1s=shieldBlock-ifPlayer>80%hp heroicStrike-ifPlayer>45rage sunder-ifPlayer>34rage-ifInCooldown=shieldSlam --ifNotTargetHasDebuffTitle=Thunderfury
嘲讽接怪,成功后大吼提示加血。
taunt-ifNotTargetOfTarget-ifTargetHasTarget-ifNotInCooldown=taunt battle-ifPlayer>9rage-ifNotTargetOfTarget-ifTargetHasTarget-ifNotInCooldown=mockingBlow-ifInCooldown=taunt mockingBlow-ifNotTargetOfTarget-ifTargetHasTarget-ifInCooldown=taunt challengingShout-ifNotTargetOfTarget-ifTargetHasTarget-ifInCooldown=taunt,mockingBlow-ifTargetInMeleeRange sayInYell=陷阵之志,有死无生!骑士刷血,牧师给盾!-ifTargetOfTarget-every5s
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- 转载请注明: fengshen 发表于 Dream of Wind | 一梦风神
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