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2023
11-22

乌龟服Events

Events A-Z (Full List)

This is a full list of all API events compiled on one page. It is aimed at simplifying event finding using the find feature in your browser, looking for a particular word or result.

A

"ACTIONBAR_HIDEGRID"
Category: Action Bar
Fired when the actionbar numbers disappear, typically when you finish dragging something to the actionbar

arg1
the mouse button used to click the button. Known values: "LeftButton", "RightButton"
arg2
true or false for unknown reason.
"ACTIONBAR_PAGE_CHANGED"
Category: Action Bar
Fired when the actionbar page changes, typically when you press the pageup or pagedown button.

arg1
the mouse button used to click the button. Known values: "LeftButton", "RightButton"
arg2
true or false for unknown reason.
"ACTIONBAR_SHOWGRID"
Category: Action Bar
Fired when the actionbar numbers appear, typically when you drag a spell to the actionbar.

no arguments

"ACTIONBAR_SLOT_CHANGED"
Category: Action Bar
Fired when any actionbar slot's contents change; typically the picking up and dropping of buttons.

On 4/24/2006,?Slouken?stated "ACTIONBAR_SLOT_CHANGED is also sent whenever something changes whether or not the button should be dimmed. The first argument is the slot which changed." This means actions that affect the internal fields of action bar buttons also generate this event for the affected button(s). Examples include the Start and End of casting channeled spells, casting a new buff on yourself, and the cancellation or expiration of a buff on yourself.

arg1
the number of the slot that changed
arg2
true or false for unknown reason.

"ACTIONBAR_UPDATE_COOLDOWN"
Category: Action Bar
Fired when the cooldown for an actionbar or inventory slot starts or stops. Also fires when you log into a new area.

arg1
if the cooldown is starting, the mouse button used to click the button. Known values: "leftButton"
if the cooldown is stopping or you are logging into a new zone, this is nil
"ACTIONBAR_UPDATE_STATE"
Category: Action Bar
Fired when the state of anything on the actionbar changes. This includes cooldown and disabling.

arg1
the mouse button used to click the button. Known values: "LeftButton", "RightButton"
can also be nil
"ACTIONBAR_UPDATE_USABLE"
Category: Action Bar
Fired when something in the actionbar or your inventory becomes usable (after eating or drinking a potion, or entering/leaving stealth; for example).

no arguments

"ADDON_ACTION_BLOCKED"
Category: System
Fires when an AddOn tries use actions that are blocked in combat or require interactive input.

arg1
Name of the AddOn that was last involved in the execution path.
arg2
The protected function that was called.

"ADDON_ACTION_FORBIDDEN"
Category: System
Fires when an AddOn tries use actions that are always forbidden (movement, targeting, etc.).

arg1
Name of the AddOn that was last involved in the execution path.
arg2
The protected function that was called.

"ADDON_LOADED"
Category: System
This event fires whenever an AddOn is loaded (fires once for each AddOn loaded if multiple AddOns are being loaded), whether that is during the inital Loading Phase or when an AddOn is loaded using the LoadAddOn("addonname") or UIParentLoadAddon("addonname") function. This event always fires after SavedVariables of the AddOn have been loaded from disk and its OnLoad function has been executed.

arg1
name of the AddOn that was just loaded
"AREA_SPIRIT_HEALER_IN_RANGE"
Category: Death
"AREA_SPIRIT_HEALER_OUT_OF_RANGE"
Category: Death
"AUCTION_BIDDER_LIST_UPDATE"
Category: Auction
"AUCTION_HOUSE_CLOSED"
Category: Auction
"AUCTION_HOUSE_SHOW"
Category: Auction
"AUCTION_ITEM_LIST_UPDATE"
Category: Auction
This event is fired when the Auction list is updated. Note that this is not only the case, if the list is completely changed but also if it is sorted (i.e. SortAuctionItems() is called).

"AUCTION_OWNED_LIST_UPDATE"
Category: Auction
"AUTOEQUIP_BIND_CONFIRM"
Category: Item,Loot
Fired when the game attempts to autobind bind-on-equip items.
"AUTOFOLLOW_BEGIN"
Category: Movement
Fired when you begin automatically following an ally.

arg1
The unit you are following. Not necessarily your target (in case of right-clicking a group member's portrait or using the "/follow" command).
"AUTOFOLLOW_END"
Category: Movement
Fired when the player ceases following an ally

B

"BAG_CLOSED"
Category: Item
Fired when a bag is closed

arg1
container ID
"BAG_OPEN"
Category: Item
Fired when a bag (NOTE: This is NOT fired for player containers, it's for those bag-like objects that you can remove items from but not put items into) is opened.

arg1
container ID

"BAG_UPDATE"
Category: Item
Fired when a bags inventory changes. Bag zero, the sixteen slot default backpack, may not fire on login.

arg1
container ID
"BAG_UPDATE_COOLDOWN"
Category: Item
Fired when a cooldown update call is sent to a bag

arg1
container ID (may also be nil, 00:47, 15 January 2007 (EST))
"BANKFRAME_CLOSED"
Category: Bank
Fired when the bank window is closed

"BANKFRAME_OPENED"
Category: Bank
Fired when the bank frame is opened
"BATTLEFIELDS_CLOSED"
Category: Battleground
Fired when the battlegrounds signup window is closed.
"BATTLEFIELDS_SHOW"
Category: Battleground
Fired when the battlegrounds signup window is opened.

"BILLING_NAG_DIALOG"
Category: Misc
"BIND_ENCHANT"
Category: Item
Fired when Enchanting an unbound item.

C

"CANCEL_LOOT_ROLL"
Category: Loot
Fired when a player cancels a roll on an item

arg1?: rollID
"CHARACTER_POINTS_CHANGED"
Category: Player
Fired when the player's available talent points change

arg1
indicates number of talent points changed: -1 indicates one used (learning a talent), 1 indicates one gained (leveling)

"CHAT_MSG_ADDON"
Category: Communication
(new with patch 1.12)

Fired when the client receives a message from?SendAddonMessage

arg1
prefix
arg2
message
arg3
distribution type ("PARTY","RAID","GUILD" or "BATTLEGROUND")
arg4
sender
"CHAT_MSG_AFK"
Category: Communication
Fired when the client receives an AFK auto-response

arg1
AFK response message
arg2
author

"CHAT_MSG_BATTLEGROUND"
Category: Communication,Battleground
(new with patch 1.12)

Fired when a message is received through the battleground group channel

arg1
chat message
arg2
author
arg3
language
"CHAT_MSG_BATTLEGROUND_LEADER"
Category: Communication,Battleground
(new with patch 1.12)

Fired when a message is received from the leader of the battleground group

arg1
chat message
arg2
author
arg3
language

"CHAT_MSG_BG_SYSTEM_ALLIANCE"
Category: Communication,Battleground
Fired for alliance specific events in the battleground such as assaulting a graveyard.

arg1
Battleground Message (eg. "The Alliance has taken the Blacksmith!")
"CHAT_MSG_BG_SYSTEM_HORDE"
Category: Communication,Battleground
Fired for horde specific events in the battleground such as assaulting a graveyard.

arg1
Battleground Message (eg. "The Horde has taken the Blacksmith!")
"CHAT_MSG_BG_SYSTEM_NEUTRAL"
Category: Communication,Battleground
Fired for non faction specific events in the battlegrounds such as the battle start announcement.

arg1
Battleground Message (eg. "Let the battle for Warsong Gulch begin.")

"CHAT_MSG_CHANNEL"
Category: Communication
Fired when the client recieves a channel message.

arg1
chat message
arg2
author
arg3
language
arg4
channel name with number ex: "5. General - Stormwind City"
  • zone is always current zone even if not the same as the channel name
arg5
target
  • second player name when two users are passed for a CHANNEL_NOTICE_USER (E.G. x kicked y)
arg6
AFK/DND/GM "CHAT_FLAG_"..arg6 flags
arg7
zone ID used for genaric system channels (General, Trade and LocalDefense)
  • not used for custom channels or if you joined an Out-Of-Zone channel ex: "General - Stormwind City"
arg8
channel number
arg9
channel name without number (this is _sometimes_ in lowercase)
  • zone is always current zone even if not the same as the channel name

"CHAT_MSG_CHANNEL_JOIN"
Category: Communication
Fired when someone joins a chat channel you are in

arg1
seems to be empty
arg2
Name of the player that joined
arg3
seems to be empty again
arg4
Number and name of the channel (e.g. "5. MyOwnChannel")
arg8
Channel number
arg9
Window title

"CHAT_MSG_CHANNEL_LEAVE"
Category: Communication
Fired when a player leaves a channel that you are currently inside.

arg1
Appears to be left blank
arg2
Player name that left
arg4
Channel name with number
arg7
Appears to be left zero and no longer the channel number
arg8
Channel number
arg9
Channel name without number

"CHAT_MSG_CHANNEL_LIST"
Category: Communication
Fired when ListChannels() or ListChannelByName() is called, and there message is displayed in the chat frame.

arg1
The list of values displayed by ListChannels() or ListChannelByName() in one string.
arg4
The number and name of the channel the message came from. ie: "1. General"
"CHAT_MSG_CHANNEL_NOTICE"
Category: Communication
Fired when you enter or leave a chat channel

arg1
type ( "YOU_JOINED" if you joined a channel, or "YOU_LEFT" if you left )
arg4
Channel name with number (e.g. "6. TestChannel")
arg8
Channel Number
arg9
Channel name without number

"CHAT_MSG_CHANNEL_NOTICE_USER"
Category: Communication
Fired when something changes in the channel like moderation enabled, user is kicked, annoucements changed and so on.

CHAT_*_NOTICE in GlobalStrings.lua has a full list of available types.

arg1
type ("ANNOUNCEMENTS_OFF", "ANNOUNCEMENTS_ON", "BANNED", "CHANNEL_OWNER", "INVALID_NAME", "INVITE", "MODERATION_OFF", "MODERATION_ON", "MUTED", "NOT_MEMBER", "NOT_MODERATED" )
arg2
If arg5 has a value then this is the user effected ( eg: "Player Foo has been kicked by Bar" ), if arg5 has no value then it's the person who caused the event ( eg: "Channel Moderation has been enabled by Bar" )
arg4
Channel name with number
arg5
Player that caused the event (eg "Player Foo has been kicked by Bar" )

"CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_HITS"
Category: Combat
Fired when a creature hits another creature. Note that this can fire for players if the server is out of sync.

arg1
chat message
"CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_MISSES"
Category: Combat
Fired when a creature misses another creature. Note that this can fire for players if the server is out of sync.

arg1
chat message
"CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS"
Category: Combat
Fired when a creature hits a party member

arg1
chat message

"CHAT_MSG_COMBAT_CREATURE_VS_PARTY_MISSES"
Category: Combat
Fired when a creature misses a party memeber

arg1
chat message
"CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS"
Category: Combat,Pet
Fired when a creature hits you or your pet

arg1
chat message
"CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES"
Category: Combat,Pet
Fired when a creature misses you or your pet

arg1
chat message

"CHAT_MSG_COMBAT_ERROR"
Category: Combat
"CHAT_MSG_COMBAT_FACTION_CHANGE"
Category: Combat
Fires when player's faction changes. ie: "Your reputation with Timbermaw Hold has very slightly increased." -- NEW 1.9
"CHAT_MSG_COMBAT_FRIENDLYPLAYER_HITS"
Category: Combat
"CHAT_MSG_COMBAT_FRIENDLYPLAYER_MISSES"
Category: Combat

"CHAT_MSG_COMBAT_FRIENDLY_DEATH"
Category: Combat
Fired when a friendly player dies

arg1
chat message (format: "%s dies")
"CHAT_MSG_COMBAT_HONOR_GAIN"
Category: Honor,Combat
Fired when the player gains any amount of honor, anything from an honorable kill to bonus honor awarded.

arg1
chat message (format: "%s dies, honorable kill Rank: %s (Estimated Honor Points: %d)" or "You have been awarded %d honor.")

"CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS"
Category: Combat
"CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES"
Category: Combat
"CHAT_MSG_COMBAT_HOSTILE_DEATH"
Category: Combat
If you provide the killing blow, you may or may not get a 'unit dies' event but you will get a 'slain unit' event, the 'slain unit' event is fired before the 'unit dies' message is, if you do not provide the killing blow you will get a 'unit dies'.

Fired when any hostile NPC or player dies near you.

arg1
Message (eg: "Snowshow Rabbit dies." )

Fired when you are the killing blow against any NPC or player

arg1
Message (eg: "You have slain Snowshow Rabbit!")

"CHAT_MSG_COMBAT_MISC_INFO"
Category: Misc
Fires when your equipment takes durability loss from death, and likely other situations as well.(no longer fires on reputation changes as of 1.9)
"CHAT_MSG_COMBAT_PARTY_HITS"
Category: Combat
"CHAT_MSG_COMBAT_PARTY_MISSES"
Category: Combat
"CHAT_MSG_COMBAT_PET_HITS"
Category: Combat,Pet

"CHAT_MSG_COMBAT_PET_MISSES"
Category: Combat,Pet
"CHAT_MSG_COMBAT_SELF_HITS"
Category: Combat
Fired when a you hit a creature. Also called when you hurt yourself by falling, drowning or burning on a campfire.

arg1
chat message
"CHAT_MSG_COMBAT_SELF_MISSES"
Category: Combat
Fired when a you miss a creature

arg1
chat message

"CHAT_MSG_COMBAT_XP_GAIN"
Category: Player
Fired when you gain xp from killing a creature or finishing a quest. Does not fire if you gain no xp from killing a creature.

arg1
chat message
"CHAT_MSG_DND"
Category: Communication
Fired when the client receives a Do-Not-Disturb auto-response

arg1
DND response message
arg2
author
"CHAT_MSG_EMOTE"
Category: Communication
Fired on sending or revicing a custom emote (one used by /e, /emote or a send chat message command with the emote flag)

arg1
Message that was sent/received
arg2
Name of the player who sent the message

"CHAT_MSG_GUILD"
Category: Communication,Guild
Fired when a message is sent or received in the Guild channel.

arg1
Message that was sent
arg2
Author
arg3
Language that the message was sent in
"CHAT_MSG_IGNORED"
Category: Communication
Fired when you whisper a player that is ignoring you

When testing this event the character name is sent twice as arg1 and arg2, Blizzard appears to use arg2 and ignores arg1.

arg1
Character name of who you tried to message
arg2
Character name of who you tried to message
"CHAT_MSG_LOOT"
Category: Loot
Fired when a unit loots an item.

arg1
Chat message

"CHAT_MSG_MONEY"
Category: Loot
Fired when a unit loots money.

arg1
Chat message
"CHAT_MSG_MONSTER_EMOTE"
Category: Communication
Fired for emotes from a monster, such as 'Murloc Forager attempts to run away in fear!'

arg1
The body of the emote: '%s attempts to run away in fear!'
arg2
The name of the monster: 'Murloc Forager'

(Note: As of 1.12 arg1 now contains a %s string variable for where the mob name should be placed)

"CHAT_MSG_MONSTER_SAY"
Category: Communication
Fired when a NPC says something.

arg1
Message
arg2
NPC name
arg3
Language used
"CHAT_MSG_MONSTER_WHISPER"
Category: Communication
Fired when a NPC whispers you something

"CHAT_MSG_MONSTER_YELL"
Category: Communication
Fired when a NPC yells, example would be the yells during an Alterac Valley from the Herald or a raid boss.

arg1
Message
arg2
NPC Name (eg:?Onyxia)
"CHAT_MSG_OFFICER"
Category: Communication
Fired when a message is sent or received in the Guild Officer channel.

arg1
Message that was received
arg2
Author
arg3
Language used
"CHAT_MSG_PARTY"
Category: Communication,Party
Fired when a message is sent or received in the Party channel.

arg1
Message that was received
arg2
Author
arg3
Language used

"CHAT_MSG_RAID"
Category: Communication,Party
Fired when a message is sent or received in the Raid.

arg1
chat message
arg2
author
arg3
language
"CHAT_MSG_RAID_BOSS_EMOTE"
Category: Communication
arg1
emote message
arg2
Name of the boss
"CHAT_MSG_RAID_LEADER"
Category: Communication,Party
Fired when a message is sent or received from the raid leader.

arg1
chat message
arg2
author
arg3
language

"CHAT_MSG_RAID_WARNING"
Category: Communication,Party
Fired when a warning message is sent or received from the raid leader.

arg1
chat message
arg2
author
arg3
language
"CHAT_MSG_SAY"
Category: Communication
Fired when a message is sent or received in the Say channel.

arg1
chat message
arg2
author
arg3
language

Example:
Place?this:RegisterEvent("CHAT_MSG_SAY");?in the?<OnLoad>/</OnLoad>?section of your MyMod.xml file.
Then, have an?if (event == "CHAT_MSG_SAY") then MyMod_Say(event, arg1, arg2, arg3); end?line, or something like it, in the?<OnEvent>/</OnEvent>?section

of your MyMod.xml file.

Then, have a function like the following in your MyMod.lua file:

function MyMod_Say(event, arg1, arg2, arg3)
  PrevMsg = arg1;
  PrevPlyr = arg2;
  PrevLang = arg3;
end

This would store the previous message, player who said it, and language it was said in into some variables.

"CHAT_MSG_SKILL"
Category: Player,Skill
Fired when some chat messages about skills are displayed.

arg1
The content of the chat message.

arg1?formats are found in Blizzard's?GlobalStrings.lua. Some possibilities:

  • ERR_SKILL_GAINED_S?(eg. "You have gained the Blacksmithing skill.")
  • ERR_SKILL_UP_SI?(eg. "Your skill in Cooking has increased to 221.")
"CHAT_MSG_SPELL_AURA_GONE_OTHER"
Category: Buff,Spell
Fired whenever a buff or debuff wears off of a mob, npc, or another player. Does not fire for party members. Examples: Thorns, Trueshot Aura, Recently Bandaged. arg1 is the full chat text, i.e. "Thorns fades from Someguy."
"CHAT_MSG_SPELL_AURA_GONE_SELF"
Category: Buff,Spell
Fired whenever a buff or debuff wears off - examples, Prowl, Mark of the Wild, Cat Form, or Disarm. arg1 is the full chat text, i.e. "Prowl fades from you."

"CHAT_MSG_SPELL_BREAK_AURA"
Category: Buff,Spell
"CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF"
Category: Buff,Combat,Spell
Fired when a mob begins casting a beneficial spell and again when the casting is completed. arg1 is the full combat chat text. Examples: Mob begins to cast Heal. Mob's Heal heals Mob for 20.
"CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE"
Category: Combat,Spell,Pet
Fired when a creature begins to cast a damage spell or when a creature casts a damage spell on a raid member who is not in your group. Also triggered when a pet is damaged by a creature's spell.

Ex: Ragnaros' Wrath of Ragnaros hits PlayerName for 1000.

"CHAT_MSG_SPELL_CREATURE_VS_PARTY_BUFF"
Category: Combat,Spell
"CHAT_MSG_SPELL_CREATURE_VS_PARTY_DAMAGE"
Category: Combat,Spell

"CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"
Category: Combat,Spell
"CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE"
Category: Combat,Spell
Fired when a mob completes casting a harmful spell on you. (The message for the mob beginning to cast is given by CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE.)

arg1
full combat chat text and includes results of the cast or skill use (e.g. hit, resist, dodge).

Examples:

Mob's Poison hits you for 10.
Mob's Melee Special was dodged.
Mob's Nuke was resisted.
"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"
Category: Combat,Buff,Spell
"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"
Category: Combat,Buff,Spell
Fired when a buff (or possibly item) damages an opponent in response to an action... IE Thorns.
"CHAT_MSG_SPELL_FAILED_LOCALPLAYER"
Category: Spell
Fired when you fail to successfully cast a spell, for one of several reasons. arg1 is the full combat chat text and includes the reason. Examples: You fail to cast Heal: Interrupted. You fail to perform Bear Form: Not enough mana.

"CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF"
Category: Buff
Fired when a non-hostile player begins casting a spell or using a skill.

arg1
the full combat chat text.

Some examples:

Someguy casts Reinforced Armor +40 on Someguys's Pants.
Someguy begins to cast Elixir of Whatever.
Someguy begins to cast Conjure Food.
Someguy begins to cast Summon Felsteed.
"CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE"
Category: Combat,Spell
"CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF"
Category: Combat,Spell
"CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE"
Category: Combat,Spell
"CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"
Category: Spell,Item

"CHAT_MSG_SPELL_PARTY_BUFF"
Category: Spell,Buff
"CHAT_MSG_SPELL_PARTY_DAMAGE"
Category: Spell,Combat
Discovered a bug with this event as of v1.8. You can use CHAT_MSG_FRIENDLYPLAYER_DAMAGE to check for "Bob begins to cast Firebolt." However, if Bob joins your party, it does not show up in CHAT_MSG_SPELL_PARTY_DAMAGE as one would expect. It shows up in CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE. This seems to only be the case for "begins to cast". Other damage messages properly show up under CHAT_MSG_SPELL_PARTY_DAMAGE.
"CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS"
Category: Spell,Buff
Fired when a mob gains an "insta-cast" beneficial effect. arg1 is the full combat chat text. Examples: Mob gains Defensive Stance. Mob gains Rushing Charge. Mob gains Demon Skin.
"CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE"
Category: Spell,Combat
Example:

Highland Strider suffers 8 Fire damage from your Fireball.

Also records other people's DoT's, whether you are grouped or not, in combat or not.

"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS"
Category: Spell,Buff
Fired when a non-hostile player gains a "buff" effect.

arg1
the full combat chat text.

Examples:

Someguy gains Arcane Intellect.
Someguy gains Aspect of the Pack.
Someguy gains Felsteed.
"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE"
Category: Spell,Combat
"CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS"
Category: Spell,Combat
For some weird reason, this event is fired when someone heals yourself or another player, eg?"Priest's Flash Heal critically heals you for 2342"

Haven't tested any other conditions as of yet.

"CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE"
Category: Spell,Combat
"CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS"
Category: Spell,Buff
Example:

Awauna gains Power Word: Shield.

"CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE"
Category: Spell,Combat
"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"
Category: Spell,Buff
Fired when a buff is cast on self. (Unknown if external buff triggers this).

arg1
full combat text

Example:

"You gain BuffName."

Also called for each "tick" of recurring effects, such as "heal-over-time" spells. Example: You gain 10 health from Rejuvenation. --Syllani

"CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE"
Category: Spell,Combat
Fired (possibly among other times) when you are debuffed - so Disarm, Silenced, etc. I know the name doesn't match, but if you want to verify, enable printing this in your chat log. Get into combat and get debuffed. After combat, scroll back up, and while the debuff message is onscreen, change the chat color of this message, and you will see it change... Very strange. I assume this is named after poisons or diseases, but I haven't actually tested if those trigger this. See CHAT_MSG_SPELL_AURA_GONE_SELF if you want to know when it wears off (both buffs and debuffs). This is accurate as of US Release 1.2.4 (4222), tested by hacking Scrolling Combat Text.

arg1
full text of the debuff message, e.g. "You are Disarmed."

This is also fired during the Gnomish Death Ray's channel.

This is indeed triggered by poison / disease. arg1 messages in the form of: "You suffer 3 damage from Scorpid's Poison" or "You are afflicted by Something" come from this event. --Syllani

"CHAT_MSG_SPELL_PET_BUFF"
Category: Spell,Buff,Pet
"CHAT_MSG_SPELL_PET_DAMAGE"
Category: Spell,Combat,Pet
"CHAT_MSG_SPELL_SELF_BUFF"
Category: Spell,Buff
Fired when you cast a beneficial spell. arg1 is the full combat chat text. Examples: Your Heal heals you for 50. Your Regrowth critically heals Someguy for 100.

UnitHealth(...) is not updated when this event occours, it is possible to determine the exact overheal with something like this: Overheal = HealFromCombatChat - (UnitHealthMax(...) - UnitHealth(...));

"CHAT_MSG_SPELL_SELF_DAMAGE"
Category: Spell,Combat
Fired whenever you cast a damage-dealing spell. arg1 holds the exact same string that is posted to the Combat Log. (eg. "Your Fireball hits Snivvle for 842.")

Also fired when your spell does not actually take effect; ie. if it is resisted, or if the target is immune. A "resist" message is "Your Banish was resisted by Felguard Elite." while an "immune" message is of the format "Your Fire Blast failed. Firelord is immune."

"CHAT_MSG_SPELL_TRADESKILLS"
Category: Skill
"CHAT_MSG_SYSTEM"
Category: Communication
Fired when a system chat message (they are displayed in yellow) is received.

arg1
The content of the chat message.

arg1?formats are found in Blizzard's?GlobalStrings.lua. Some possibilities:

  • ERR_LEARN_RECIPE_S?(eg. "You have learned how to create a new item: Bristle Whisker Catfish.")
  • MARKED_AFK_MESSAGE?(eg. "You are now AFK: Away from Keyboard")
"CHAT_MSG_TEXT_EMOTE"
Category: Communication
Fired for emotes with an emote token. /dance, /healme, etc

arg1
Emote Message
arg2
Name of person who emoted

"CHAT_MSG_WHISPER"
Category: Communication
Fired when a whisper is received from another player.

The rest of the arguments appear to be nil

arg1
Message received
arg2
Author
arg3
Language (or nil if universal, like messages from GM)
arg6
status (like "DND" or "GM")
"CHAT_MSG_WHISPER_INFORM"
Category: Communication
Fired when the player sends a whisper to another player

arg1
Message sent
arg2
Player who was sent the whisper
arg3
Language
"CHAT_MSG_YELL"
Category: Communication
Fired when a message is sent or received in the Yell channel.

arg1
Message that was received
arg2
Author
arg3
Language used

"CINEMATIC_START"
Category: Misc
"CINEMATIC_STOP"
Category: Misc
"CLEAR_TOOLTIP"
Category: Tooltip
Fired when the tooltip needs to be wiped
"CLOSE_INBOX_ITEM"
Category: Mail
"CLOSE_TABARD_FRAME"
Category: Misc
Fired when the guild dress frame is closed

"CLOSE_WORLD_MAP"
Category: Map
Fired when the world map is hidden.
"COMBAT_TEXT_UPDATE"
Category: Combat
(new with patch 1.12)

Fired when the player takes or avoids damage, receives heals, gains mana/energy/rage, etc. This event is used by Blizzard's floating combat text addon.

arg1
Combat message type. Known values include "DAMAGE", "SPELL_DAMAGE", "DAMAGE_CRIT", "HEAL", "PERIODIC_HEAL", "HEAL_CRIT", "MISS", "DODGE", "PARRY", "BLOCK", "RESIST", "SPELL_RESISTED", "ABSORB", "SPELL_ABSORBED", "MANA", "ENERGY", "RAGE", "FOCUS", "SPELL_ACTIVE", "COMBO_POINTS", "AURA_START", "AURA_END", "AURA_START_HARMFUL", "AURA_END_HARMFUL", "HONOR_GAINED", and "FACTION".
arg2
For damage, power gain and honor gains, this is the amount taken/gained. For heals, this is the healer name. For auras, the aura name. For block/resist/absorb messages where arg3 is not nil (indicating a partial block/resist/absorb) this is the amount taken. For faction gain, this is the faction name. For the SPELL_ACTIVE message, the name of the spell (abilities like Overpower and Riposte becoming active will trigger this message).
arg3
For heals, the amount healed. For block/resist/absorb messages, this is the amount blocked/resisted/absorbed, or nil if all damage was avoided. For faction gain, the amount of reputation gained.
"CONFIRM_BINDER"
Category: Misc
"CONFIRM_LOOT_ROLL"
Category: Loot
"CONFIRM_PET_UNLEARN"
Category: Pet
"CONFIRM_SUMMON"
Category: Misc
"CONFIRM_TALENT_WIPE"
Category: Misc
"CONFIRM_XP_LOSS"
Category: Death
Accept durability(!) loss in exchange for his body back.

History: Way back before WoW was released, you lost experience rather than durability when you resurrected at a spirit healer.

"CORPSE_IN_INSTANCE"
Category: Death
"CORPSE_IN_RANGE"
Category: Death
Fired when the player is in range of his body.
"CORPSE_OUT_OF_RANGE"
Category: Death
Fired when the player is out of range of his body.
"CRAFT_CLOSE"
Category: Tradeskill
Fired when a crafting skill window closes. Crafting skills are Enchanting, <craftSkill2>,...

arg1
The mouse button used to close the window.
"CRAFT_SHOW"
Category: Tradeskill
Fired when a crafting skill window opens. Crafting skills are Enchanting, <craftSkill2>,...

arg1
The mouse button used to open the window.

"CRAFT_UPDATE"
Category: Skill
Fired when a crafting event is updating.
"CURRENT_SPELL_CAST_CHANGED"
Category: Spell
Fired when the spell being cast is changed.
"CURSOR_UPDATE"
Category: Misc
Fired when the player right-clicks terrain, and on mouseover before UPDATE_MOUSEOVER_UNIT and on mouseout after UPDATE_MOUSEOVER_UNIT. This excludes doodads, player characters, and NPCs that lack interaction.
"CVAR_UPDATE"
Category: System
Fired when a CVar is changed

arg1
cvarname
arg2
value

D

"DELETE_ITEM_CONFIRM"
Category: Item
Fired when the player attempts to destroy an item.

arg1
item name
"DISPLAY_SIZE_CHANGED"
Category: System
"DUEL_FINISHED"
Category: Combat
Fired when a duel is finished.
"DUEL_INBOUNDS"
Category: Combat
Fired when the player is still in the bounds of the duel.

"DUEL_OUTOFBOUNDS"
Category: Combat
Fired when the player leaves the bounds of the duel
"DUEL_REQUESTED"
Category: Combat
Fired when the player is challenged to a duel

arg1
opponent name

E

"EQUIP_BIND_CONFIRM"
Category: Loot,Item
Fired when the player attempts to equip bind on equip loot.
"EXECUTE_CHAT_LINE"
Category: Misc
Fired when the chat line needs to be processed.

arg1
Chat line

F

"FRIENDLIST_SHOW"
Category: Communication
"FRIENDLIST_UPDATE"
Category: Communication
Fired when...

  1. You log in
  2. Open the friends window (twice)
  3. Switch from the ignore list to the friend's list
  4. Switch from the guild, raid, or who tab back to the friends tab (twice)
  5. Add a friend
  6. Remove a friend
  7. Friend comes online
  8. Friend goes offline

No args.

G

"GOSSIP_CLOSED"
Category: Misc
Fired when you close the talk window for an npc

(Seems to be called twice)
arg1
The mouse button used to close the window (nil if closed when you go out of range)

"GOSSIP_ENTER_CODE"
Category: Misc

"GOSSIP_SHOW"
Category: Misc
Fired when you talk to an npc

This event typically fires when you are given several choices, including choosing to sell item, select available and active quests, just talk about something, or bind to a location. Even when the the only available choices are quests, this event is often used instead of QUEST_GREETING.
no arguments

"GUILD_INVITE_CANCEL"
Category: Guild
Fired when the guild invitation is declined.

"GUILD_INVITE_REQUEST"
Category: Guild
Fired when you are invited to join a guild.

arg1
guild inviter
arg2
guild name

"GUILD_MOTD"
Category: Guild
Fired when the guild messages of the day is shown.

arg1
guild message of the day

"GUILD_REGISTRAR_CLOSED"
Category: Guild

"GUILD_REGISTRAR_SHOW"
Category: Guild

"GUILD_ROSTER_SHOW"
Category: Guild

"GUILD_ROSTER_UPDATE"
Category: Guild
Fired when the client's guild info cache has been updated after a call to?GuildRoster()?or after any data change in any of the guild's data, excluding the Guild Information window.

arg1
nil if this event was triggered by the client cache being updated after a call to GuildRoster, 1 if there was a local change to Guild roster data

H

No events beginning with the letter?H.

I

"IGNORELIST_UPDATE"
Category: Communication
Fired when a player is added or removed from the ignore list. Event is called twice. Not certain why it is called twice.
"IGR_BILLING_NAG_DIALOG"
Category: Misc
"INSTANCE_BOOT_START"
Category: Instance
Fired when the countdown to boot a player from an instance starts.
"INSTANCE_BOOT_STOP"
Category: Instance
Fired when the countdown to boot a player from an instance stops.

"ITEM_LOCK_CHANGED"
Category: Item
Fires when the lock on a container or inventory item changes, usually from but not limited to Pickup functions to move items.

  • Usually fires in pairs when an item is swapping with another.
  • Empty slots do not lock.
  • GetContainerItemInfo and IsInventoryItemLocked can be used to query lock status.
  • This does NOT fire on ammo pickups.
"ITEM_PUSH"
Category: Item
Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up.

arg1
the bag that has received the new item
arg2
the path to the item's icon
"ITEM_TEXT_BEGIN"
Category: Item
Fired when an items text begins displaying

"ITEM_TEXT_CLOSED"
Category: Item
Fired when the items text has completed its viewing and is done.
"ITEM_TEXT_READY"
Category: Item
Fired when the item's text can continue and is ready to be scrolled.
"ITEM_TEXT_TRANSLATION"
Category: Item
Fired when an item is in the process of being translated.

J

No events beginning with the letter?J.

K

No events beginning with the letter?K.

L

"LANGUAGE_LIST_CHANGED"
Category: Communication
"LEARNED_SPELL_IN_TAB"
Category: Spell
Fired when a new spell/ability is added to the spellbook. e.g. When training a new or a higher level spell/ability.

arg1
Number of the tab which the spell/ability is added to
"LFG_UPDATE"
Category: Communication
When fired prompts the LFG UI to update the list of available LFG categories and objectives (i.e. new quests, zones, instances available to LFG). See?API GetLFGTypes
"LOCALPLAYER_PET_RENAMED"
Category: Pet
"LOGOUT_CANCEL"
Category: System

"LOOT_BIND_CONFIRM"
Category: Loot
Fired when the player attempts to take 'bind-on-pickup' loot
"LOOT_CLOSED"
Category: Loot
Fired when a player ceases looting a corpse.
"LOOT_OPENED"
Category: Loot
Fired when a corpse is looted
"LOOT_SLOT_CLEARED"
Category: Loot
Fired when loot is removed from a corpse.

arg1
Slot number

M

"MACRO_ACTION_BLOCKED"
Category: System
Sent when a macro tries use actions that are blocked in combat or require interactive input (spell casting, trading, etc.). The first argument is the name of the protected function that was called.
"MACRO_ACTION_FORBIDDEN"
Category: System
Sent when a macro tries use actions that are always forbidden (movement, targeting, etc.). The first argument is the name of the protected function that was called.

"MAIL_CLOSED"
Category: Mail
Fired when the mailbox window is closed.
"MAIL_FAILED"
Category: Mail
"MAIL_INBOX_UPDATE"
Category: Mail
Fired when the opened inbox changes in any way, including when the inbox list is loaded after the frame has been opened, or when a mail item changes from new to read, or when a mail item is opened for the first time in a session. Passes arg1 as mouse button clicked when opening a mail item; otherwise arg1 is nil.
"MAIL_SEND_INFO_UPDATE"
Category: Mail
Fired when an item is dragged to or from the Send Item box in an outgoing mail message.

"MAIL_SEND_SUCCESS"
Category: Mail
Fired when a mail has been successfully sent to the mailbox of the recipient, it is also called when the mailbox is opened for some reason ... bug?
"MAIL_SHOW"
Category: Mail
Fired when the mailbox is opened.
"MEETINGSTONE_CHANGED"
Category: Party,Instance

"MEMORY_EXHAUSTED"
Category: System
Fired when all memory allocated to the UI is exhausted.

arg1
Current memory limit (in MB).
"MEMORY_RECOVERED"
Category: System
Fired when WoW recovers from an out of memory error.
"MERCHANT_CLOSED"
Category: Misc
Fired when a merchant frame closes. (Called twice)

arg1
button used to close the window)

"MERCHANT_SHOW"
Category: Misc
Fired when the merchant frame is shown.
"MERCHANT_UPDATE"
Category: Misc
Fired when a merchant updates
"MINIMAP_PING"
Category: Map
Fired when the minimap is pinged.

arg1
UnitId of the one that created the ping (ie "player" or any of the group members)
arg2
x
arg3
y

"MINIMAP_UPDATE_ZOOM"
Category: Map
Fired when the minimap scaling factor is changed. This happens, generally, whenever the player moves indoors from outside, or vice versa. There are no arguments to this event. To test the player's location, compare the?minimapZoom?and?minimapInsideZoom?CVars with the current minimap zoom level (see?GetZoom).

This event does not relate to the?+?and?-?minimap zoom buttons.

"MINIMAP_ZONE_CHANGED"
Category: Map
Fired whenever the text above the Minimap changes, i.e. each time the player changes the area or the zone in the current area. The main difference to the?ZONE_CHANGED?event is that at the time the MINIMAP_ZONE_CHANGED event is fired, the GetRealZoneText(), GetSubZoneText() and GetMinimapZoneText() do already return the information for the new zone.
"MIRROR_TIMER_PAUSE"
Category: Misc
Fired when the mirror timer is paused.

arg1
pause duration

"MIRROR_TIMER_START"
Category: Misc
Fired when some sort of timer starts.

arg1
timer
arg2
value
arg3
maxvalue
arg4
scale
arg5
paused
arg6
label
"MIRROR_TIMER_STOP"
Category: Misc
Fired when a mirror timer is stopped.

N

"NEW_AUCTION_UPDATE"
Category: Auction

O

"OPEN_MASTER_LOOT_LIST"
Category: Loot
"OPEN_TABARD_FRAME"
Category: Misc
Fired when the guild dress frame is opened.

P

"PARTY_INVITE_CANCEL"
Category: Party
Fired when you decline a party invite.
"PARTY_INVITE_REQUEST"
Category: Party
Fired when a player invite you to party.

arg1
team leader name
"PARTY_LEADER_CHANGED"
Category: Party
Fired when the player's leadership changed.

Referred to as?buggy.

"PARTY_LOOT_METHOD_CHANGED"
Category: Party,Loot
Fired when the party's loot method changes
"PARTY_MEMBERS_CHANGED"
Category: Party
Fired when the player's party changes.

As of 1.8.3 this event also fires when players are moved around in a Raid and when a player leaves the raid. This holds true even if the changes do not affect your party within the raid.

4-2-05 Edit: This event is called twice when the event PARTY_LOOT_METHOD_CHANGED is called.

7-28-05 EDIT: This event is generated whenever someone rejects an invite and your in a group, also generated obviously when someone joins or leaves the group. Also, if for instance you have 3 people in your group and you invite a 4th, it will generate 4 events. If you call GetNumPartyMembers() it will return 0, 1, 2, and 3. First event returing zero, 2nd event returning 1, etc etc.

"PARTY_MEMBER_DISABLE"
Category: Party
Fired when a specific party member is offline or dead

arg1
Player Name
"PARTY_MEMBER_ENABLE"
Category: Party
Fired when a specific party member is still connected

arg1
Player Name
"PETITION_CLOSED"
Category: Misc

"PETITION_SHOW"
Category: Misc
"PET_ATTACK_START"
Category: Combat,Pet
Fired when the player's pet begins attacking.
"PET_ATTACK_STOP"
Category: Combat,Pet
Fired when the player's pet ceases attack

"PET_BAR_HIDEGRID"
Category: Pet,Action Bar
Fired when pet spells are dropped into the PetActionBar.
"PET_BAR_SHOWGRID"
Category: Pet, Action Bar
Fired when pet spells are dragged?from?the pet spellbook or the PetActionBar.

arg1
MouseButton used (e.g. "LeftButton","RightButton")
"PET_BAR_UPDATE"
Category: Pet, Action Bar
Fired when the pet bar is updates.

"PET_BAR_UPDATE_COOLDOWN"
Category: Pet, Action Bar
Fired when a pet spell cooldown starts. It is not called when cooldown ends.
"PET_STABLE_CLOSED"
Category: Pet
"PET_STABLE_SHOW"
Category: Pet
"PET_STABLE_UPDATE"
Category: Pet

"PET_STABLE_UPDATE_PAPERDOLL"
Category: Pet
"PET_UI_CLOSE"
Category: Pet
"PET_UI_UPDATE"
Category: Pet
"PLAYERBANKBAGSLOTS_CHANGED"
Category: Bank
Fired when the One of the six bag slots bank changes.

Does?not?fire when an item is added to or removed from a bank bag, only when a bag is added or removed from the bag slots.

"PLAYERBANKSLOTS_CHANGED"
Category: Bank
Fired when the One of the slots in the player's 24 bank slots has changed.

Does?not?fire when an item is added to or removed from a bank bag.

"PLAYER_ALIVE"
Category: Death
Fired when the player:

  • Releases from death to a graveyard.
  • Accepts a resurrect before releasing their spirit.

Does?not?fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.

"PLAYER_AURAS_CHANGED"
Category: Buff
Called when a buff or debuff is either applied to a unit or is removed from the player. (Further details to follow, study needed).

Also fired when you start eating and/or drinking (which really is only a buff being applied like any other).

Druid
This event is also called when a Druid changes form (or prowl state). arg1 - arg9 are all nil in this case. These args are probably nil for other classes as well. Also, this event is called multiple times per form change.
"PLAYER_CAMPING"
Category: Player
Fired when the player is camping

"PLAYER_COMBO_POINTS"
Category: Player,Combat
Fired when your combo points change.

arg1
always "player",?not?the number of combo points you have.

Use the?GetComboPoints() API to get the exact number of combo points you have.

"PLAYER_CONTROL_GAINED"
Category: Player,Combat
Fires after the PLAYER_CONTROL_LOST event, when control has been restored to the player.
"PLAYER_CONTROL_LOST"
Category: Player,Combat
Fires whenever the player is unable to control the character. Examples are when afflicted by fear or when using a taxi.

"PLAYER_DAMAGE_DONE_MODS"
Category: Misc
"PLAYER_DEAD"
Category: Death
Fired when the player has died.
"PLAYER_ENTERING_WORLD"
Category: System,Instance
Fired when the player enters the world, enters/leaves an instance, or respawns at a graveyard. Also fires any other time the player sees a loading screen.

To check if the player is entering an instance, check?GetPlayerMapPosition?to see if both X and Y are zero.

Correction on the above comment: When PLAYER_ENTERING_WORLD fires, you'll notice that WORLD_MAP_UPDATE fires just before it. My instincts tell that leaving an instance puts the player in void space momentarily. So for the case that you are entering AND leaving an instance,?GetPlayerMapPosition?always returns the coordinates?[0, 0]?and hence there is no way to determine using the event PLAYER_ENTERING_WORLD if the player is entering an instance or not. When leaving an instance the following events fire (ignoring party/raid events).

WORLD_MAP_UPDATE
PLAYER_ENTERING_WORLD
WORLD_MAP_UPDATE <--- Player coordinates are non-zero here

Instances do have coordinates for units once the second WORLD_MAP_UPDATE event has fired. For the case of entering a battleground such as WSG, WORLD_MAP_UPDATE won't fire until you leave Silverwing Hold or Warsong Lumber Mill and you are outside. --Salanex

"PLAYER_ENTER_COMBAT"
Category: Combat
Fired when a player engages auto-attack. Note that firing a gun or a spell, or getting aggro, does NOT trigger this event.

From a post by Dhrago on the WoW forums:

PLAYER_ENTER_COMBAT and?PLAYER_LEAVE_COMBAT?are for *MELEE* combat only. They fire when you initiate autoattack and when you turn it off. However, any spell or ability that does not turn on autoattack does not trigger it. Nor does it trigger when you get aggro.
You probably want?PLAYER_REGEN_DISABLED?(happens when you get aggro) and?PLAYER_REGEN_ENABLED?(happens when you lose aggro).
"PLAYER_FARSIGHT_FOCUS_CHANGED"
Category: Player,Spell
"PLAYER_FLAGS_CHANGED"
Category: Player,Communication
This event fires when a Unit's flags change (eg: due to /afk, /dnd, etc.)

arg1
The?UnitId?affected, eg: "player"
NOTE
WoW appears to condense simultaneous flag changes into a single event. If you are currently AFK and not(DND) but you type /dnd you'll see two Chat Log messages ("You are no longer AFK" and "You are now DND: Do Not Disturb") but you'll only see a single PLAYER_FLAGS_CHANGED event.
"PLAYER_FOCUS_CHANGED"
Category: Combat,Unit Info
This event is fired whenever the player's focus target (/focus) is changed, including when the focus target is lost or cleared.

"PLAYER_GUILD_UPDATE"
Category: Guild,Player
This appears to be fired when a player is gkicked, gquits, etc.

Reference handler in?FriendsFrame.lua.

"PLAYER_LEAVE_COMBAT"
Category: Combat
Fired when the player leaves combat through death, defeat of opponents, or an ability. Does not fire if a player flees from combat on foot.
"PLAYER_LEAVING_WORLD"
Category: System
Fired when a player logs out and possibly at other situations as well

"PLAYER_LEVEL_UP"
Category: Player
Fired when a player levels up.

arg1
New player level.?Note that?UnitLevel("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.
arg2
Hit points gained from leveling.
arg3
Mana points gained from leveling.
arg4
Talent points gained from leveling. Should always be 1 unless the player is between levels 1 to 9.
arg5 - arg9
Attribute score increases from leveling. Strength (5) / Agility (6) / Stamina (7) / Intellect (8) / Spirit (9).

"PLAYER_LOGIN"
Category: System
Triggered immediately before PLAYER_ENTERING_WORLD on login and UI Reload, but NOT when entering/leaving instances.
"PLAYER_LOGOUT"
Category: System
Sent when the player logs out or the UI is reloaded, after PLAYER_LEAVING_WORLD, but before variables are saved.

Note: There seems to be little useful you can do after this event is fired. Changes to saved variables do not seem to have any effect, at least some API functions no longer return valid values, and client crashes may also occur in some cases. Perhaps worst of all, the error handling in Lua is no longer functional; so you will get no error messages if your code fails.

"PLAYER_MONEY"
Category: Player
Fired whenever the player gains or loses money.
"PLAYER_PET_CHANGED"
Category: Pet
Fired when a player's pet changes.

"PLAYER_PVP_KILLS_CHANGED"
Category: Player,Honor
Fired when you slay another player
"PLAYER_PVP_RANK_CHANGED"
Category: Honor
"PLAYER_PVPLEVEL_CHANGED"
Category: Honor
"PLAYER_QUITING"
Category: System
Fired when the player tries to quit, as opposed to logout, while outside an inn. This event does not indicate that the "player has quit", but instead that the "player has the quitting option".

The dialog which appears after this event, has choices of "Exit Now" or "Cancel". The dialog which appears when you try to?logout?outside an inn, only has a "Cancel" choice, and the event is not fired.

"PLAYER_REGEN_DISABLED"
Category: Player,Combat
Fired whenever you enter combat, as normal regen rates are disabled during combat. This means that either you are in the hate list of a NPC or that you've been taking part in a pvp action (either as attacker or victim).
"PLAYER_REGEN_ENABLED"
Category: Player,Combat
Fired after ending combat, as regen rates return to normal. Useful for determining when a player has left combat. This occurs when you are not on the hate list of any NPC, or a few seconds after the latest pvp attack that you were involved with.
"PLAYER_SKINNED"
Category: Player,Battleground
Fired when the player's insignia is removed in a Battleground.

"PLAYER_TARGET_CHANGED"
Category: Combat,Unit Info
This event is fired whenever the player's target is changed, including when the target is lost.

The arg1--arg9 values are?undefined; they will be whatever they were in the previous event, i.e. if you click a unit portrait to change target, arg1 will be "LeftButton" - if you click a macro button, it will be the macro script, etc.

There used to be an old notice here about UnitName() et al not returning correct info immediately after a target change, but as even FrameXML itself depends on it doing so, I assume that's outdated and/or inaccurate information.
UnitName("target") returns the correct name, but UnitName("targettarget") does not.
"PLAYER_TRADE_MONEY"
Category: Trade
Fired when the player trades money

"PLAYER_UNGHOST"
Category: Death
Fired when the player is alive after being a ghost. Called after one of:

  • Performing a successful corpse run and the player accepts the 'Resurrect Now' box.
  • Accepting a resurrect from another player after releasing from a death.
  • Zoning into an instance where the player is dead.
  • When the player accept a resurrect from a Spirit Healer.

The player is alive when this event happens. Does?not?fire when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case.

"PLAYER_UPDATE_RESTING"
Category: Player
Fired when the player starts or stops resting, i.e. when entering/leaving inns/major towns.

"PLAYER_XP_UPDATE"
Category: Player
Fired when the player's XP is updated (due quest completion or killing)
"PLAYERBANKBAGSLOTS_CHANGED"
Category: Bank
"PLAYERBANKSLOTS_CHANGED"
Category: Bank
"PLAYTIME_CHANGED"
Category: Player
Fired when the playtime state changes.

Q

"QUEST_ACCEPT_CONFIRM"
Category: Quest
Fired when the player needs to confirm he wishes to accept a quest.

arg1
npc name?
arg2
quest name?

(this doesnt seem like it works)-Noraj

(could it be only when the message pops up when a quest (such as an escort) is started by another player? I'll test it when I get the chance)

"QUEST_COMPLETE"
Category: Quest
Fired after the player hits the "Continue" button in the quest-information page, before the "Complete Quest" button.

In other words it fires when you are given the option to complete a quest, but just before you actually complete the quest (as stated above).

"QUEST_DETAIL"
Category: Quest
Fired when the player is given a more detailed view of his quest.
"QUEST_FINISHED"
Category: Quest
Fired whenever the quest frame changes (Detail to Progress to Reward, etc.) or is closed.

arg1
mousebutton (LeftButton)
"QUEST_GREETING"
Category: Quest
Fired when talking to an NPC that offers or accepts more than one quest, i.e. has more than one active or available quest.

"QUEST_ITEM_UPDATE"
Category: Quest
Fired when the quest items are updated
"QUEST_LOG_UPDATE"
Category: Quest
This event is fired very often. This includes, but is not limited to: viewing a quest for the first time in a session in the Quest Log; (once for each quest?) every time the player changes zones across an instance boundary; every time the player picks up a non-grey item; every time after the player completes a quest goal, such as killing a mob for a quest.
"QUEST_PROGRESS"
Category: Quest
Fired when a player is talking to an NPC about the status of a quest and has not yet clicked the complete button.
"QUEST_WATCH_UPDATE"
Category: Quest
Fired just before a quest goal was completed. At this point the game client's quest data is not yet updated, but will be after a subsequent QUEST_LOG_UPDATE event.

arg1
questIndex (not watch index)

R

"RAID_ROSTER_UPDATE"
Category: Party
Fired whenever a raid is formed or disbanded, players are leaving or joining a raid (unsure if rejected join requests also fire the event), or when looting rules are changed (regardless of being in raid or party!)

  • As of 1.12.0, this event no longer fires when entering the world as a raid member. It did previously. Bug?
"RAID_TARGET_UPDATE"
Category: Party,Unit Info
New in 1.11. Fired when a raid target icon is changed or removed. Also fired when player join or leave a party or raid. arg1 is who gets updated.

Note:?Does not get triggered if a mob wearing a raid target icon dies (the icon is removed from that mob, however.)

Question/Correction:?I can not pick up arg1 at all from this event. Change in 1.12? Please clarify if possible.?Question/Correction:?You are correct. The only arg is 1, which is the event name itself. --Robinson?02:34, 15 January 2007 (CDT)

"READY_CHECK"
Category: Party
New in 1.11. Fired when a Ready Check is performed by the raid leader.
"REPLACE_ENCHANT"
Category: Item
Fired when the player must confirm an enchantment replacement.

arg1
enchantmentname
arg2
item name
"RESURRECT_REQUEST"
Category: Death
Fired when another player resurrects you

arg1
player name

S

"SCREENSHOT_FAILED"
Category: System
Fired when a screenshot fails.
"SCREENSHOT_SUCCEEDED"
Category: System
Fired when a screenshot is successfully taken.
"SELECT_FIRST_CHARACTER"
Category: Misc
GlueXML?

"SELECT_LAST_CHARACTER"
Category: Misc
GlueXML?
"SEND_MAIL_COD_CHANGED"
Category: Mail
"SEND_MAIL_MONEY_CHANGED"
Category: Mail
"SHOW_COMPARE_TOOLTIP"
Category: Tooltip,Item

"SKILL_LINES_CHANGED"
Category: Skill
"SPELLCAST_CHANNEL_START"
Category: Spell
Fired when a spellcaster begins channelling. Removed in 2.0

arg1
Duration (in milliseconds)
arg2
Spell Name

On version 1.2.1, this event doesnt seem to work.

"SPELLCAST_CHANNEL_STOP"
Category: Spell
As of 1.10, replaces both the final SPELLCAST_CHANNEL_UPDATE (arg1==0) and SPELLCAST_STOP for channeled spells. Removed in 2.0

"SPELLCAST_CHANNEL_UPDATE"
Category: Spell
Fired when a channelling spell is updated. Removed in 2.0

arg1
remaining Duration (in milliseconds)
"SPELLCAST_DELAYED"
Category: Spell
Fired when a spellcast duration is increased. Removed in 2.0

arg1
Disruption time

"SPELLCAST_FAILED"
Category: Spell
Fired when a spell fails. Will correctly fire for spells failing due to lack of mana as of 1.11. Removed in 2.0
"SPELLCAST_INTERRUPTED"
Category: Spell
Fired when a spellcast is interrupted. Removed in 2.0
"SPELLCAST_START"
Category: Spell
Fired when a spellcast is begun. This event seems to work if the spell has a casting time. For instant, there is no SPELLCAST_START but SPELLCAST_STOP. Removed in 2.0

arg1
Spell Name
arg2
Duration (arg2 seems to be in milliseconds ex. 1.5 second cast time shows as 1500)

"SPELLCAST_STOP"
Category: Spell
Fired when a spell cast stops. Removed in 2.0

  • Called twice when the spell is channelled. Once at start, once at completion.
  • The only SURE way to determine if a non-instant, non-damaging spell is cast successfully (such as Warlock Banish) is to do the following:
  1. Observe the spell start with UseAction or by trapping CastSpellByName() or one of the other methods of trapping spellcasts.
  2. Wait for SPELLCAST_STOP to arrive.
  3. When it arrives, you know the spell has stopped, but you don't know the reason!! It could be that the spell was cast successfully, or it was resisted, or the target was immune, or you moved. Schedule a success check 1/10th of a second in the future by using GetTime() and the OnUpdate() event callback.
  4. If you get to a 1/10th of a second in the future without recieving SPELLCAST_INTERRUPTED or SPELLCAST_FAILURE, then the spell landed successfully. If one of those other events occured, you can kill your scheduled success check because the spell failed.

You could also check for the Banish debuff on the target, but that's a can of worms because the player can switch targets mid cast (which does happen in nutty endgame instances).

"SPELLS_CHANGED"
Category: Spell
Fired when:

  • Spellbook initially loads on client initialization. (Attempting to use GetSpellName before this is complete will result in a UI error. Note: This event happens after ADDON_LOADED and VARIABLES_LOADED.)
  • Learning new stuff that goes in the spellbook.
  • Opening the spellbook.
  • Equipping/Removing/Swapping primary weapon. (Changes the Attack icon)
arg1
nil when the char learns stuff. Also when changing weapons and shapeshifting. In addition it seems to be called on regular intervals for no apparent reason.

  1. when the user opens the spellbook.
'LeftButton' when using the mouse to open the spellbook or to browse through the pages and tabs of the open spellbook.

"SPELL_UPDATE_COOLDOWN"
Category: Spell
Fired when spell cooldown starts.

arg1
if the spell is triggered by keypress, returns the?GetTime() output in string format. Otherwise, it will return "LeftButton" or "RightButton"
"SPELL_UPDATE_USABLE"
Category: Spell
Fires when you enter combat or die.
"START_AUTOREPEAT_SPELL"
Category: Spell
"START_LOOT_ROLL"
Category: Loot
Fired when a group loot item is being rolled on.

arg1
The rollID of the item being rolled on.
arg2
The roll time.

"STOP_AUTOREPEAT_SPELL"
Category: Spell
"SUGGEST_REALM"
Category: GlueXML
"SYSMSG"
Category: Misc
Fired when a system message occurs. Gets displayed in the UI error frame (the default red text in the top half of the screen) in the default UI.

arg1
message
arg2
red
arg3
green
arg4
blue

T

"TABARD_CANSAVE_CHANGED"
Category: Misc
Fired when it is possible to save a tabard.
"TABARD_SAVE_PENDING"
Category: Misc
"TAXIMAP_CLOSED"
Category: Misc
Fired when the taxi frame is closed.
"TAXIMAP_OPENED"
Category: Misc
Fired when the taxi viewer is opened. Note that this will fire even if you know no flight paths connected to the one you're at, so the map doesn't actually open.

"TIME_PLAYED_MSG"
Category: Player,System,Communication
Fired when the client recieved a time played message.

arg1
Total time
arg2
Current time at this level
"TOOLTIP_ADD_MONEY"
Category: Tooltip
Event was removed in v1.7. See?OnTooltipAddMoney(money)

Fired when a tooltip has money added to it.

arg1
tooltip name
arg2
money amount

"TOOLTIP_ANCHOR_DEFAULT"
Category: Tooltip
Fired when the tooltip anchor should be reset
"TRADE_ACCEPT_UPDATE"
Category: Trade
Fired when the status of the player and target accept buttons has changed. Target agree status only shown when he has done it first. By this, player and target agree status is only shown together (arg1 == 1 and arg2 == 1), when player agreed after target.

arg1
Player has agreed to the trade (1) or not (0)
arg2
Target has agreed to the trade (1) or not (0)
"TRADE_CLOSED"
Category: Trade
Fired when the trade window is closed by the trade being accepted, or the player or target closes the window.

"TRADE_MONEY_CHANGED"
Category: Trade
Fired when the trade window's money value is changed.
"TRADE_PLAYER_ITEM_CHANGED"
Category: Trade
Fired when an item in the target's trade window is changed (items added or removed from trade). First call not fired when start trading by dropping item on target.

arg1
index of the trade slot changed
"TRADE_REPLACE_ENCHANT"
Category: Trade
Fired when the the player must confirm an enchantment replacement in the trade window.

arg1
enchantment
arg2
item name

"TRADE_REQUEST"
Category: Trade
It appears that this event was removed from the game. It was once used to ask you if you wanted to accept or reject a trade. It no longer triggers, not even when "Block Trades" is enabled.

Fired when another player wishes to trade with you.

arg1
player name
"TRADE_REQUEST_CANCEL"
Category: Trade
Fired when a trade attempt is cancelled. Fired after TRADE_CLOSE when aborted by player, before TRADE_CLOSE when done by target.

Upon a trade being cancelled (as in, either part clicking the cancel button), TRADE_CLOSE is fired twice, and then TRADE_REQUEST_CANCEL once.

"TRADE_SHOW"
Category: Trade
Fired when the Trade window appears after a trade request has been accepted or auto-accepted
"TRADE_SKILL_CLOSE"
Category: Tradeskill
Fired when a trade skill window is closed.
"TRADE_SKILL_SHOW"
Category: Tradeskill
Fired when a trade skill window is opened.

"TRADE_SKILL_UPDATE"
Category: Tradeskill
Fired immediately after TRADE_SKILL_SHOW, after something is created via tradeskill, or anytime the tradeskill window is updated (filtered, tree folded/unfolded, etc.)
"TRADE_TARGET_ITEM_CHANGED"
Category: Trade
Fired when an item in the target's trade window is changed (items added or removed from trade).

arg1
index of the trade slot changed
"TRADE_UPDATE"
Category: Trade
Fired when the trade window is changed.

"TRAINER_CLOSED"
Category: Trainer
Fired when the trainer is closed.
"TRAINER_SHOW"
Category: Trainer
"TRAINER_UPDATE"
Category: Trainer
Fired when the trainer window needs to update.
"TUTORIAL_TRIGGER"
Category: Misc

U

"UI_ERROR_MESSAGE"
Category: System
Fired when the interface creates an error message. These are the red messages that show in the top middle of the screen. "Your inventory is full." is one example.

arg1
message
"UI_INFO_MESSAGE"
Category: System,Communication
Fired when the interface generates a message. These are the yellow messages in the top middle of the window. "No fish are hooked." is one example.

arg1
message
"UNIT_ATTACK"
Category: Unit Info
Fired when a units attack is affected (such as the weapon being swung). First argument returned appears to be which unit this even applies to (for example, 'player').
"UNIT_ATTACK_POWER"
Category: Unit Info
Fired when a unit's attack power changes.

"UNIT_ATTACK_SPEED"
Category: Unit Info
Fired when your attack speed is being listed or affected
Category: Unit Info,Buff
Fired when a buff, debuff, status, or item bonus was gained by or faded from a player, pet, NPC, or mob.

arg1
the?UnitID?of the entity

1-28-06: This event?IS NOT?fired when changing targets any longer.

"UNIT_AURASTATE"
Category: Unit Info,Buff
Seems like the same as UNIT_AURA above (including arguments) but only for short buffs. As a Paladin, it was triggered each time I gained a 30 second buff (Paladin Seals), lost/canceled it, or switched targets from another player to myself. Needs more testing with other classes etc.
"UNIT_CLASSIFICATION_CHANGED"
Category: Unit Info
"UNIT_COMBAT"
Category: Unit Info,Combat
Fired when an npc or player participates in combat and takes damage

arg1
the?UnitID?of the entity
arg2
Action,Damage,etc (e.g. DODGE, BLOCK, WOUND, MISS, PARRY, RESIST, ...)
arg3
Critical/Glancing indicator (e.g. CRITICAL, CRUSHING, GLANCING)
arg4
The numeric damage
arg5
Damage type in numeric value (0 - physical; 1 - holy; 2 - fire; 3 - nature; 4 - frost; 5 - shadow; 6 - arcane)

"UNIT_COMBO_POINTS"
Category: Unit Info,Combat
"UNIT_DAMAGE"
Category: Unit Info
Fired when the units melee damage changes. Be warned that this often gets fired multiple times, for example when you change weapons.
"UNIT_DEFENSE"
Category: Unit Info
Fired when a units defense is affected
"UNIT_DISPLAYPOWER"
Category: Unit Info
Fired when the unit's mana stype is changed.

arg1
unit name

"UNIT_DYNAMIC_FLAGS"
Category: Unit Info
Fired when the unit's flags are changed.
"UNIT_ENERGY"
Category: Unit Info,Player
Fired whenever a units energy is affected.

arg1
the name of the unit whose energy is affected

Seen unit names:

  • player
"UNIT_FACTION"
Category: Unit Info
Fired when a target's faction is announced.

arg1
the name of the unit whose faction changed

"UNIT_FLAGS"
Category: Unit Info
"UNIT_FOCUS"
Category: Unit Info
Same as UNIT_MANA, except for certain classes. Hunter used to use focus, but now they use mana. But it is still used when a pets energy changes.
"UNIT_HAPPINESS"
Category: Unit Info,Pet
Fired when the Pet Happiness changes. Used in PetFrame.lua to decide when to update the happiness display.

"UNIT_HEALTH"
Category: Unit Info
Fired whenever a units health is affected.

This event may be sent more than once to represent the same change if the affected entity can be accessed through multiple?UnitIDs. For example, two UNIT_HEALTH events will be sent for raid party members who are also in your party group.

UNIT_HEALTH events are sent for raid and party members regardless of their distance from the character of the host. This makes UNIT_HEALTH extremely valuable to monitor party and raid members.

arg1
the?UnitID?of the unit whose health is affected

Seen unit names:

  • player, pet, target, mouseover, party1..4, partypet1..4, raid1..40

"UNIT_INVENTORY_CHANGED"
Category: Unit Info,Item
Fired when the player equips or unequips an item. This is also be called if your target,?mouseover?or party member changes equipment (untested for hostile targets).

This event is also raised when a new item is placed in the player's containers, taking up a new slot. If the new item(s) are placed onto an existing stack or when two stacks already in the containers are merged, the event is not raised. When an item is moved inside the container or to the bank, the event is not raised. The event?is?raised when an existing stack is split inside the player's containers.

If multiple slots are equipped/unequipped at once it only fires once now. However it still fires many times (potentially hundreds) while zoning or logging in.

arg1
the?UnitID?of the entity

"UNIT_LEVEL"
Category: Unit Info
Fired whenever the level of a unit is submitted (e.g. when clicking a unit or someone joins the party)

arg1
the?UnitID?of the entity whose level is submitted
"UNIT_LOYALTY"
Category: Unit Info
"UNIT_MANA"
Category: Unit Info
Fired whenever a unit's mana change either by usage or by regeneration. The event is also called when a unit is click on. Only gets called once, unlike its more important brother, UNIT_HEALTH.

arg1
the?UnitID?of the entity

"UNIT_MAXENERGY"
Category: Unit Info
Fired when a unit's maximum energy changes.
"UNIT_MAXFOCUS"
Category: Unit Info
Fired when a unit's maximum focus changes.
"UNIT_MAXHAPPINESS"
Category: Unit Info
Not studied
"UNIT_MAXHEALTH"
Category: Unit Info
Fired when a unit's maximum health changes.

"UNIT_MAXMANA"
Category: Unit Info
Fired when a unit's maximum mana changes.
"UNIT_MAXRAGE"
Category: Unit Info
Fired when a unit's maximum rage changes.
"UNIT_MODEL_CHANGED"
Category: Unit Info
Fired when the unit's 3d model changes.
"UNIT_NAME_UPDATE"
Category: Unit Info
Fired when a unit's name changes.

arg1
the?UnitID?of the entity whose name changed

"UNIT_PET"
Category: Unit Info,Pet
Fired when a unit's pet changes.

arg1
The?UnitID?of the entity whose pet changed
"UNIT_PET_EXPERIENCE"
Category: Unit Info,Pet
Fired when the pet's experience changes.
"UNIT_PET_TRAINING_POINTS"
Category: Unit Info,Pet
"UNIT_PORTRAIT_UPDATE"
Category: Unit Info
Fired when a units portrait changes.

arg1
Unit name

"UNIT_PVP_UPDATE"
Category: Unit Info
-removed in 1.11, use?UNIT_FACTION?instead.

Fired when the UI is loaded, and when player PVP status is changed or updated.

arg1
the unit whose pvp status has changed (ie. "player")
"UNIT_QUEST_LOG_CHANGED"
Category: Unit Info,Quest
Fired whenever the quest log changes. (Frequently, but not as frequently as QUEST_LOG_UPDATE)

arg1
unit name

Seen unit names:

  • player
  • party1
"UNIT_RAGE"
Category: Unit Info
Fired whenever a units rage is affected.

arg1
the name of the unit whose rage is affected

Seen unit names:

  • player
"UNIT_RANGEDDAMAGE"
Category: Unit Info
Fired when a unit's ranged damage changes.

"UNIT_RANGED_ATTACK_POWER"
Category: Unit Info
Fired when a unit's ranged attack power changes.
"UNIT_RESISTANCES"
Category: Unit Info
Fired when the units resistance changes
"UNIT_SPELLCAST_CHANNEL_START"
Category: Unit Info,Spell
Added in 2.0. Fired when a unit begins channeling in the course of casting a spell. Received for party/raid members as well as the player.

arg1
Unit casting the spell
"UNIT_SPELLCAST_CHANNEL_STOP"
Category: Unit Info,Spell
Added in 2.0. Fired when a unit stops channeling. Received for party/raid members as well as the player.

arg1
Unit casting the spell
"UNIT_SPELLCAST_CHANNEL_UPDATE"
Category: Unit Info,Spell
Added in 2.0. Received for party/raid members, as well as the player

arg1
Unit casting the spell
"UNIT_SPELLCAST_DELAYED"
Category: Unit Info,Spell
Added in 2.0. Fired when a unit's spellcast is delayed, including party/raid members or the player

arg1
Unit casting the spell
"UNIT_SPELLCAST_FAILED"
Category: Unit Info,Spell
Added in 2.0. Fired when a unit's spellcast fails, including party/raid members or the player

arg1
Unit casting the spell
"UNIT_SPELLCAST_INTERRUPTED"
Category: Unit Info,Spell
Added in 2.0. Fired when a unit's spellcast is interrupted, including party/raid members or the player

arg1
Unit casting the spell
"UNIT_SPELLCAST_SENT"
Category: Unit Info,Spell
Added in 2.0. Fired when an event is sent to the server. Other messages indicate when the server begins timing or considers the cast successful.

arg1
Unit casting the spell
arg2
Spell name
arg3
Spell rank
arg4
Spell target
"UNIT_SPELLCAST_START"
Category: Unit Info,Spell
Added in 2.0. Fired when a unit begins casting, including party/raid members or the player

arg1
Unit casting the spell
"UNIT_SPELLCAST_STOP"
Category: Unit Info,Spell
Added in 2.0. Fired when a unit stops casting, including party/raid members or the player

arg1
Unit casting the spell
"UNIT_SPELLCAST_SUCCEEDED"
Category: Unit Info,Spell
Added in 2.0. Fired when a spell is cast successfully. Event is received even if spell is resisted.

arg1
Unit casting the spell
arg2
Spell name
arg3
Spell rank
"UNIT_SPELLMISS"
Category: Unit Info,Spell
Fired when a spell misses

arg1
Unit Name - can be 'target' 'mouseover' 'player' or 'party1..4' possibly also 'raid1..40'
arg2
Action - can be 'RESISTED' 'DODGED' 'PARRIED' or 'BLOCKED'
"UNIT_STATS"
Category: Unit Info
Fired when a units stats are being passed to the player/thing

arg1
Unit Name
"UNIT_TARGET"
Category: Unit Info
Fired when the target of yourself, raid, and party members change: 'target', 'party1target', 'raid1target', etc.. Should also work for 'pet' and 'focus'. This event only fires when the triggering unit is within the player's visual range. New in 2.x.

arg1
unitId?of the unit which changed targets.

"UPDATE_BATTLEFIELD_SCORE"
Category: Battleground
Fired whenever new battlefield score data has been recieved, this is usually fired after?RequestBattlefieldScoreData() is called.
"UPDATE_BATTLEFIELD_STATUS"
Category: Battleground
Fired whenever joining a queue, leaving a queue, battlefield to join is changed, when you can join a battlefield, or if somebody wins the battleground.
"UPDATE_BINDINGS"
Category: System
Fired when the keybindings are changed. Fired after completion of?LoadBindings(),?SaveBindings(), and?SetBinding()?(and its derivatives).
"UPDATE_BONUS_ACTIONBAR"
Category: Action Bar

"UPDATE_CHAT_COLOR"
Category: Communication
Fired when the chat colour needs to be updated. Refer to the?ChangeChatColor API call?for details on the parameters.

arg1
Chat type
arg2
red
arg3
green
arg4
blue
"UPDATE_CHAT_WINDOWS"
Category: Communication
Fired when there's a reason to update the chat windows.
"UPDATE_EXHAUSTION"
Category: Player
"UPDATE_FACTION"
Category: Player
Fired when your character's reputation of some faction has changed.
"UPDATE_GM_STATUS"
Category: Misc

"UPDATE_INSTANCE_INFO"
Category: Instance
Fired when data from RequestRaidInfo() is available
"UPDATE_INVENTORY_ALERTS"
Category: Item,Player
Fires whenever an item's durability status becomes yellow (low) or red (broken). Signals that the durability frame needs to be updated. May also fire on any durability status change, even if that change doesn't require an update to the durability frame.
"UPDATE_LFG_LIST"
Category: Communication
When fired prompts the LFG UI to update the list of LFG players. Signals LFG query results are available. See?API LFGQuery.
"UPDATE_LFG_TYPES"
Category: Communication
"UPDATE_MACROS"
Category: System
"UPDATE_MASTER_LOOT_LIST"
Category: Loot
"UPDATE_MOUSEOVER_UNIT"
Category: Misc,Unit Info
Fired when the mouseover object needs to be updated.

Fired when the target of the?UnitID?'mouseover' has changed.

No Arguments.

"UPDATE_PENDING_MAIL"
Category: Mail
Fired when the player enters the world and enters/leaves an instance, if there is mail in the player's mailbox.

Fired when new mail is received.

Fired when mailbox window is closed if the number of mail items in the inbox changed (I.E. you deleted mail)

Does not appear to trigger when auction outbid mail is received... may not in other cases as well

"UPDATE_SELECTED_CHARACTER"
Category: Misc
GlueXML?
"UPDATE_SHAPESHIFT_FORMS"
Category: Buff
Fired when the player changes his shape

"UPDATE_TICKET"
Category: Misc
"UPDATE_TRADESKILL_RECAST"
Category: Skill
"UPDATE_WORLD_STATES"
Category: Battleground
Fired within Battlefields when certain things occur such as a flag being captured.
"USE_BIND_CONFIRM"
Category: Item

V

"VARIABLES_LOADED"
Category: System
Fired during the loading phase of the UI to indicate that the Saved Variables of all AddOns that will be loaded during the initial load (or reload) of the UI have have been read into memory from their files.

Note that using this event means that your addon can not be loaded on demand properly. It is better to use ADDON_LOADED and test for arg1 being the name of your addon.

W

"WHO_LIST_UPDATE"
Category: Communication
Fired when the client receives the result of a SendWho() request from the server. use?API SetWhoToUI?to manipulate this functionality.
"WORLD_MAP_NAME_UPDATE"
Category: Map
"WORLD_MAP_UPDATE"
Category: Map
Fired when the world map should be updated.

When entering a battleground, this event won't fire until the zone is changed (i.e. in WSG when you walk outside of Warsong Lumber Mill or Silverwing Hold --Salanex

X

No events beginning with the letter?X.

Y

No events beginning with the letter?Y.

Z

"ZONE_CHANGED"
Category: Map
Fired when the player enters a new zone. Zones are the smallest named subdivions of the game world and are contained within areas (also called regions). Whenever the text over the minimap changes, this event is fired.
"ZONE_CHANGED_INDOORS"
Category: Map
Fired when a player enters a new zone within a city.
"ZONE_CHANGED_NEW_AREA"
Category: Map
Fired when the user enters a new zone and a new area. e.g. moving from Duskwood to Stranglethorn Vale. In interface terms, this is anytime you get a new set of channels. The ZONE_CHANGED events are mutually exclusive!

Note: When this event fires, the UI may still think you're in the zone you just left. Don't depend on GetRealZoneText() and similar functions to report the new zone in reaction to ZONE_CHANGED_NEW_AREA. (untested for similar events)

"ZONE_UNDER_ATTACK"
Category: Communication,Map
This doesn't seem to be sent for WorldDefense - it comes in on CHAT_MSG_CHANNEL and totally skips the ZONE_UNDER_ATTACK code in the client. Is the same true for LocalDefense?
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