Buff/Debuff判断条件:
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-if[Not]{Buff,Debuff}Duration{<,>}XXs={buff1,buff2,...} (player only) --buff/debuff持续时间(只能判断玩家本身) -if[Not]{Buff,Debuff}TitleDuration{<,>}XXs={buffTitle1,buffTitle2,...} (see note #4, player only) --不在列表中的buff/debuff持续时间(只能判断玩家本身),注4 -if[Not][]Has{Buff,Debuff}[{<,=,>}XX]={buff1,buff2,...} (see notes #5 and #9) --(宠物、目标、目标的目标等)是否有buff/debuff,注5、注9 -if[Not][]Has{Buff,Debuff}Title[{<,=,>}XX]={buffTitle1,buffTitle2,...} (see notes #4, #5, and #9) --(宠物、目标、目标的目标等)是否有不在列表中的buff/debuff,注4、注5、注9 -if[Not][]Is={Asleep, Bleeding, CCd, Charmed, Cursed, Diseased, Disoriented, Dotted, Drinking, Eating, Feared, Immobile, Incapacitated, Magicked, Poisoned, Polymorphed, Slowed, Stunned, Stung} (see note #9) --状态(沉睡,流血,CCd,魅惑,诅咒,疾病,迷惑,Dot,喝水,食物,恐惧,定身,瘫痪,魔法,中毒,变形,减速,昏迷),注9 -if[Not]{MainHand, OffHand}Buffed --主副手武器临时buff(磨刀石、上毒、涂油)
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